Mobile Legends – Items
Attack
Dagger
250 🪙
Legion Sword
910 🪙
Blade of Despair
3010 🪙
Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).
Malefic Roar
2060 🪙
Unique Passive - Armor Buster: Increase Physical Penetration by 30%.Unique Passive - Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
Fury Hammer
830 🪙
Unique Attribute: +12 Physical Penetration
Iron Hunting Bow
450 🪙
Vampire Mallet
400 🪙
Javelin
320 🪙
Knife
280 🪙
Malefic Gun
2120 🪙
Unique Passive - Armor Buster: Increase Physical Penetration by 30%.Unique Passive - Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.
Great Dragon Spear
2140 🪙
Unique Passive - Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5 seconds. This effect has a 15 seconds cooldown.
Hunter Strike
2010 🪙
Unique Attribute: +15 Physical PenetrationUnique Passive - Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).
Berserker's Fury
2390 🪙
Unique Attribute: +30% Crit DamageUnique Passive - Doom: When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.
Swift Crossbow
1000 🪙
Unique Passive - Crossbow: Each Basic Attack deals 40 extra Adaptive Damage.Unique Passive - Impulse: Basic Attacks grant 3% extra Attack Speed for 3 seconds, capped at 5 stacks.
Magic Blade
1050 🪙
Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gains a (+60*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Rogue Meteor
900 🪙
Ogre Tomahawk
650 🪙
Regular Spear
600 🪙
Sea Halberd
2050 🪙
Unique Passive - Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.Unique Passive - Punish: Increase damage by 8% against enemy heroes with higher extra HP.
Rose Gold Meteor
2030 🪙
Unique Passive - Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter).Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Blade of the Heptaseas
1950 🪙
Unique Attribute: +15 Physical PenetrationUnique Passive - Ambush: If no damage is taken or dealt within 5 seconds (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+40% Total Physical Attack) Physical Damage and slow the target by 40% for 1.5 seconds.
Windtalker
1880 🪙
Unique Passive - Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)
Endless Battle
2330 🪙
Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).
Haas' Claws
2020 🪙
Unique Attribute: +20% LifestealUnique Passive - Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.
War Axe
2100 🪙
Unique Passive - Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)
Wind of Nature
1910 🪙
Unique Active - Wind Chant: Become immune to all Physical Damage for 2 seconds (duration is halved if Main Role is not Marksman; 90 seconds cooldown).
Golden Staff
2000 🪙
Unique Passive - Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed.Unique Passive - Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).
Corrosion Scythe
2050 🪙
Unique Passive - Corrosive: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times.Unique Passive - Impulse: Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.
Demon Hunter Sword
2180 🪙
Unique Passive - Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions).Unique Passive - Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.
Power Potion
1500 🪙
Unique Passive - Increase Power: Automatically used after purchasing, giving 30 Physical Attack and 15% of Lifesteal for 120s. Can only have one potion effect at a time.
Attack & Magic
Expert Gloves
500 🪙
Winter Crown
1910 🪙
Unique Active - Frozen: Becomes frozen, untarge, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.
Sky Piercer
1500 🪙
Unique Passive - Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up 80 times.
Magic
Book of Sages
450 🪙
Magic Necklace
120 🪙
Power Crystal
220 🪙
Mystery Codex
300 🪙
Lantern of Hope
0 🪙
Unique Passive - Lantern of Hope: The equipment's attributes scale with hero level.
Flower of Hope
0 🪙
Unique Passive - Flower of Hope: Every 6 seconds, the next skill or Basic Attack deals an additional 60 (+30% Total Physical Attack) (+30% Total Magic Power) Magic Damage.
Elegant Gem
700 🪙
Unique Passive - Gift: When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.
Exotic Veil
600 🪙
Azure Blade
600 🪙
Unique Passive - Judgement: After casting a skill, the next Basic Attack within 3 seconds deals 50 extra True Damage (1.5 seconds cooldown).
Tome of Evil
950 🪙
Magic Wand
820 🪙
Mystic Container
500 🪙
Wishing Lantern
2250 🪙
Unique Passive - Butterfly Goddess: For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their Current HP.
Flask of the Oasis
1850 🪙
Unique Attribute: +12% Healing EffectUnique Passive - Blessing: When casting a healing or shield skill, if the target's HP is below 35%, or falls below 35% within 3 seconds, they will get a (100*Hero Level) shield that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)
Genius Wand
2000 🪙
Unique Attribute: +10 Magic PenetrationUnique Passive - Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.
Lightning Truncheon
2250 🪙
Unique Passive - Resonate: Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.
Blood Wings
2100 🪙
Unique Passive - Guard: Gains a 800 (+100% Magic Power) Shield that will regenerate 20 seconds after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1 second after it breaks.
Starlium Scythe
2120 🪙
Unique Passive - Crisis: After casting a skill, the next Basic Attack within 3 seconds deals 90 (+60% Total Magic Power) extra True Damage and reduces the target's Movement Speed by 15% for 1.5 seconds (1.5 seconds cooldown).
Glowing Wand
2150 🪙
Unique Passive - Scorch: Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second.Unique Passive - Lifebane: Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.
Ice Queen Wand
2040 🪙
Unique Passive - Ice Bound: When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 seconds cooldown.
Concentrated Energy
2020 🪙
Unique Attribute: +20% Hybrid LifestealUnique Passive - Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.
Holy Crystal
3000 🪙
Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).
Divine Glaive
1970 🪙
Unique Attribute: +40% Magic PenetrationUnique Passive - Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.
Clock of Destiny
2030 🪙
Unique Passive - Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds).Unique Passive - Gift: When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.
Feather of Heaven
2030 🪙
Unique Passive - Affliction: Each Basic Attack deals extra 50 (+30% Total Magic Power) Magic Damage.Unique Passive - Impulse: Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.
Enchanted Talisman
2070 🪙
Unique Passive - Mana Spring: Regenerates 15% of Max Mana every 10 seconds.Unique Passive - Magic Mastery: Max Cooldown Reduction is increased by 5%.
Magic Potion
1500 🪙
Unique Passive - Increase Power: Automatically used after purchasing, increases Magic Power by 30 and Cooldown Reduction by 10% for 120s. Can only have one potion effect at a time.
Defense
Hero's Ring
450 🪙
Healing Necklace
140 🪙
Magic Resist Cloak
220 🪙
Leather Jerkin
220 🪙
Vitality Crystal
300 🪙
Oracle
1860 🪙
Unique Passive - Bless: Received Shield and HP Regen effects are increased by 25%.
Steel Legplates
630 🪙
Dreadnaught Armor
730 🪙
Unique Passive - Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2 seconds (this effect stacks up to 3 times).
Black Ice Shield
780 🪙
Unique Passive - Fortress Shield: For each enemy hero within 3.55 units, Hybrid Defense is increased by 4, up to 20.
Silence Robe
1020 🪙
Molten Essence
800 🪙
Unique Passive - Burning Soul: Deals (0.6% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.
Ares Belt
700 🪙
Radiant Armor
1880 🪙
Unique Passive - Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).
Chastise Pauldron
2100 🪙
Unique Passive - Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2 seconds.Unique Passive - Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2 seconds. This effect has a 60 seconds cooldown.
Brute Force Breastplate
2070 🪙
Unique Passive - Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.
Immortality
2120 🪙
Unique Passive - Immortal: Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Dominance Ice
2010 🪙
Unique Passive - Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40.Unique Passive - Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.
Valkyrie's Shield
2150 🪙
Unique Passive - Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.
Antique Cuirass
2170 🪙
Unique Passive - Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).
Guardian Helmet
2500 🪙
Unique Passive - Recovery: After 5 seconds out of combat, recover (2.5% Total HP) HP per second.Unique Passive - Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.
Cursed Helmet
1910 🪙
Unique Passive - Burning Soul: Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.Unique Passive - Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.
Thunder Belt
1820 🪙
Unique Passive - Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen, Mages, and Assassins)
Queen's Wings
2250 🪙
Unique Passive - Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown.Unique Passive - Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.
Blade Armor
1910 🪙
Unique Attribute: +20% Crit Damage ReductionUnique Passive - Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
Rock Potion
1500 🪙
Unique Passive - Increase Power: Upon purchase, grants 500 Max HP and 5% Damage Reduction for 120 seconds. Can only have one potion effect at a time.
Athena's Shield
2150 🪙
Unique Passive - Shield: Upon taking Magic Damage from enemy skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect). Regains this effect 5 seconds after leaving combat.
Movement
Boots
250 🪙
Demon Shoes
720 🪙
Unique Passive - Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2 seconds after taking damage from the hero.)
Rapid Boots
720 🪙
Swift Boots
720 🪙
Arcane Boots
720 🪙
Magic Shoes
720 🪙
Tough Boots
720 🪙
Unique Passive - Fortitude: CC and Slow Duration reduced by 25%.
Warrior Boots
720 🪙
Unique Passive - Valor: Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.
Resonating Heart
0 🪙
Unique Passive - Restore: Allow allied Cecilion to use Moonlit Waltz on the user of this equipment.
Allow Throw
0 🪙
Unique Passive - Trust: Allow allied Jawhead to fling you.
Broken Heart
0 🪙
Unique Passive - Heart Broken: Become immune to allied Cecilion's Moonlit Waltz in this match.
Throw Forbidden
0 🪙
Unique Passive - Heavy Mountain: Become immune to allied Jawhead's Ejector in this match.
Attack, Magic & Defense
Fleeting Time
2050 🪙
Unique Passive - Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Jungling
Ice Retribution
0 🪙
Unique Active - Retribution's damage against creeps and minions is increased to 150%. When cast on an enemy hero, deals them 100 True Damage and steals 52-80 Movement Speed (scales with level) from them for 3 seconds. Retribution is upgraded when the total number of creep kills, hero kills, and assists reaches 5.
Bloody Retribution
0 🪙
Unique Active - Retribution's damage against creeps and minions is increased to 150%. When cast on an enemy hero, deals them 100 True Damage and steals HP equal to 300 plus 24% of the caster's extra HP from them for 3 seconds. Retribution is upgraded when the total number of creep kills, hero kills, and assists reaches 5.
Flame Retribution
0 🪙
Unique Active - Retribution's damage against creeps and minions is increased to 150%. When cast on an enemy hero, deals them 100 True Damage and steals 71-120 Physical Attack and Magic Power (scales with level) from them for 3 seconds. Retribution is upgraded when the total number of creep kills, hero kills, and assists reaches 5.
Roaming
Passive - Favor
0 🪙
Unique Passive - Every 15 seconds, your next healing or shield skill recovers 400 extra HP to the lowest-HP allied hero within 5 units (including yourself). Skills that only take effect on yourself cannot trigger this effect. When near allied heroes, you gain 30% EXP and Gold from minions and creeps. Dealing damage to enemy heroes (Cooldown: 15 seconds) or revealing enemies also grants EXP and Gold. This skill can only be unlocked after accumulating 1000 Gold from Thriving.
Passive - Dire Hit
0 🪙
Unique Passive - Gains Force while moving, gradually increasing Movement Speed (up to 40). Upon reaching 20 stacks, the next hit consumes all stacks to deal extra True Damage based on the number of stacks. When near allied heroes, you gain 30% EXP and Gold from minions and creeps. Dealing damage to enemy heroes (Cooldown: 15 seconds) or revealing enemies also grants EXP and Gold. This skill can only be unlocked after accumulating 1000 Gold from Thriving.
Passive - Encourage
0 🪙
Unique Passive - Grants you and nearby allied heroes 20 extra Hybrid Defense. When near allied heroes, you gain 30% EXP and Gold from minions and creeps. Dealing damage to enemy heroes (Cooldown: 15 seconds) or revealing enemies also grants EXP and Gold. This skill can only be unlocked after accumulating 1000 Gold from Thriving.
Active - Conceal
0 🪙
Unique Active - Conceals you and nearby allied heroes, granting 40% Movement Speed for 5 seconds, or until taking or dealing damage. (Cooldown: 60 seconds) When near allied heroes, you gain 30% EXP and Gold from minions and creeps. Dealing damage to enemy heroes (Cooldown: 15 seconds) or revealing enemies also grants EXP and Gold. This skill can only be unlocked after accumulating 1000 Gold from Thriving.