BBML BUILD

Mobile Legends – Itens

Attack

Dagger

Dagger

250 🪙

Legion Sword

Legion Sword

910 🪙

Blade of Despair

Blade of Despair

3010 🪙

Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Roar

Malefic Roar

2060 🪙

Unique Passive - Armor Buster: Increase Physical Penetration by 30%.Unique Passive - Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Fury Hammer

Fury Hammer

830 🪙

Unique Attribute: +12 Physical Penetration

Iron Hunting Bow

Iron Hunting Bow

450 🪙

Vampire Mallet

Vampire Mallet

400 🪙

Javelin

Javelin

320 🪙

Knife

Knife

280 🪙

Malefic Gun

Malefic Gun

2120 🪙

Unique Passive - Armor Buster: Increase Physical Penetration by 30%.Unique Passive - Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Great Dragon Spear

Great Dragon Spear

2140 🪙

Unique Passive - Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5 seconds. This effect has a 15 seconds cooldown.

Hunter Strike

Hunter Strike

2010 🪙

Unique Attribute: +15 Physical PenetrationUnique Passive - Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Berserker's Fury

Berserker's Fury

2390 🪙

Unique Attribute: +30% Crit DamageUnique Passive - Doom: When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.

Swift Crossbow

Swift Crossbow

1000 🪙

Unique Passive - Crossbow: Each Basic Attack deals 40 extra Adaptive Damage.Unique Passive - Impulse: Basic Attacks grant 3% extra Attack Speed for 3 seconds, capped at 5 stacks.

Magic Blade

Magic Blade

1050 🪙

Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gains a (+60*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Rogue Meteor

Rogue Meteor

900 🪙

Ogre Tomahawk

Ogre Tomahawk

650 🪙

Regular Spear

Regular Spear

600 🪙

Sea Halberd

Sea Halberd

2050 🪙

Unique Passive - Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.Unique Passive - Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Rose Gold Meteor

Rose Gold Meteor

2030 🪙

Unique Passive - Dragon Scale: Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter).Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Blade of the Heptaseas

Blade of the Heptaseas

1950 🪙

Unique Attribute: +15 Physical PenetrationUnique Passive - Ambush: If no damage is taken or dealt within 5 seconds (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+40% Total Physical Attack) Physical Damage and slow the target by 40% for 1.5 seconds.

Windtalker

Windtalker

1880 🪙

Unique Passive - Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Endless Battle

Endless Battle

2330 🪙

Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Haas' Claws

Haas' Claws

2020 🪙

Unique Attribute: +20% LifestealUnique Passive - Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.

War Axe

War Axe

2100 🪙

Unique Passive - Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Wind of Nature

Wind of Nature

1910 🪙

Unique Active - Wind Chant: Become immune to all Physical Damage for 2 seconds (duration is halved if Main Role is not Marksman; 90 seconds cooldown).

Golden Staff

Golden Staff

2000 🪙

Unique Passive - Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed.Unique Passive - Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Corrosion Scythe

Corrosion Scythe

2050 🪙

Unique Passive - Corrosive: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times.Unique Passive - Impulse: Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Demon Hunter Sword

Demon Hunter Sword

2180 🪙

Unique Passive - Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions).Unique Passive - Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Power Potion

Power Potion

1500 🪙

Unique Passive - Increase Power: Automatically used after purchasing, giving 30 Physical Attack and 15% of Lifesteal for 120s. Can only have one potion effect at a time.

Attack & Magic

Expert Gloves

Expert Gloves

500 🪙

Winter Crown

Winter Crown

1910 🪙

Unique Active - Frozen: Becomes frozen, untarge, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.

Sky Piercer

Sky Piercer

1500 🪙

Unique Passive - Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up 80 times.

Magic

Book of Sages

Book of Sages

450 🪙

Magic Necklace

Magic Necklace

120 🪙

Power Crystal

Power Crystal

220 🪙

Mystery Codex

Mystery Codex

300 🪙

Lantern of Hope

Lantern of Hope

0 🪙

Unique Passive - Lantern of Hope: The equipment's attributes scale with hero level.

Flower of Hope

Flower of Hope

0 🪙

Unique Passive - Flower of Hope: Every 6 seconds, the next skill or Basic Attack deals an additional 60 (+30% Total Physical Attack) (+30% Total Magic Power) Magic Damage.

Elegant Gem

Elegant Gem

700 🪙

Unique Passive - Gift: When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Exotic Veil

Exotic Veil

600 🪙

Azure Blade

Azure Blade

600 🪙

Unique Passive - Judgement: After casting a skill, the next Basic Attack within 3 seconds deals 50 extra True Damage (1.5 seconds cooldown).

Tome of Evil

Tome of Evil

950 🪙

Magic Wand

Magic Wand

820 🪙

Mystic Container

Mystic Container

500 🪙

Wishing Lantern

Wishing Lantern

2250 🪙

Unique Passive - Butterfly Goddess: For every 900 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their Current HP.

Flask of the Oasis

Flask of the Oasis

1850 🪙

Unique Attribute: +12% Healing EffectUnique Passive - Blessing: When casting a healing or shield skill, if the target's HP is below 35%, or falls below 35% within 3 seconds, they will get a (100*Hero Level) shield that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)

Genius Wand

Genius Wand

2000 🪙

Unique Attribute: +10 Magic PenetrationUnique Passive - Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 2.5+(0.5*Hero Level) for 2 seconds. Stacks up to 3 times.

Lightning Truncheon

Lightning Truncheon

2250 🪙

Unique Passive - Resonate: Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Blood Wings

Blood Wings

2100 🪙

Unique Passive - Guard: Gains a 800 (+100% Magic Power) Shield that will regenerate 20 seconds after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1 second after it breaks.

Starlium Scythe

Starlium Scythe

2120 🪙

Unique Passive - Crisis: After casting a skill, the next Basic Attack within 3 seconds deals 90 (+60% Total Magic Power) extra True Damage and reduces the target's Movement Speed by 15% for 1.5 seconds (1.5 seconds cooldown).

Glowing Wand

Glowing Wand

2150 🪙

Unique Passive - Scorch: Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second.Unique Passive - Lifebane: Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Ice Queen Wand

Ice Queen Wand

2040 🪙

Unique Passive - Ice Bound: When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 seconds cooldown.

Concentrated Energy

Concentrated Energy

2020 🪙

Unique Attribute: +20% Hybrid LifestealUnique Passive - Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.

Holy Crystal

Holy Crystal

3000 🪙

Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).

Divine Glaive

Divine Glaive

1970 🪙

Unique Attribute: +40% Magic PenetrationUnique Passive - Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Clock of Destiny

Clock of Destiny

2030 🪙

Unique Passive - Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds).Unique Passive - Gift: When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Feather of Heaven

Feather of Heaven

2030 🪙

Unique Passive - Affliction: Each Basic Attack deals extra 50 (+30% Total Magic Power) Magic Damage.Unique Passive - Impulse: Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Enchanted Talisman

Enchanted Talisman

2070 🪙

Unique Passive - Mana Spring: Regenerates 15% of Max Mana every 10 seconds.Unique Passive - Magic Mastery: Max Cooldown Reduction is increased by 5%.

Magic Potion

Magic Potion

1500 🪙

Unique Passive - Increase Power: Automatically used after purchasing, increases Magic Power by 30 and Cooldown Reduction by 10% for 120s. Can only have one potion effect at a time.

Defense

Hero's Ring

Hero's Ring

450 🪙

Healing Necklace

Healing Necklace

140 🪙

Magic Resist Cloak

Magic Resist Cloak

220 🪙

Leather Jerkin

Leather Jerkin

220 🪙

Vitality Crystal

Vitality Crystal

300 🪙

Oracle

Oracle

1860 🪙

Unique Passive - Bless: Received Shield and HP Regen effects are increased by 25%.

Steel Legplates

Steel Legplates

630 🪙

Dreadnaught Armor

Dreadnaught Armor

730 🪙

Unique Passive - Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2 seconds (this effect stacks up to 3 times).

Black Ice Shield

Black Ice Shield

780 🪙

Unique Passive - Fortress Shield: For each enemy hero within 3.55 units, Hybrid Defense is increased by 4, up to 20.

Silence Robe

Silence Robe

1020 🪙

Molten Essence

Molten Essence

800 🪙

Unique Passive - Burning Soul: Deals (0.6% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.

Ares Belt

Ares Belt

700 🪙

Radiant Armor

Radiant Armor

1880 🪙

Unique Passive - Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Chastise Pauldron

Chastise Pauldron

2100 🪙

Unique Passive - Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2 seconds.Unique Passive - Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2 seconds. This effect has a 60 seconds cooldown.

Brute Force Breastplate

Brute Force Breastplate

2070 🪙

Unique Passive - Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Immortality

Immortality

2120 🪙

Unique Passive - Immortal: Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Dominance Ice

Dominance Ice

2010 🪙

Unique Passive - Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40.Unique Passive - Lifebane: Reduces Shield and HP Regen effects of nearby enemies within 5 units to 60% of normal for 1 second.

Valkyrie's Shield

Valkyrie's Shield

2150 🪙

Unique Passive - Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Antique Cuirass

Antique Cuirass

2170 🪙

Unique Passive - Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Guardian Helmet

Guardian Helmet

2500 🪙

Unique Passive - Recovery: After 5 seconds out of combat, recover (2.5% Total HP) HP per second.Unique Passive - Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Cursed Helmet

Cursed Helmet

1910 🪙

Unique Passive - Burning Soul: Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.Unique Passive - Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.

Thunder Belt

Thunder Belt

1820 🪙

Unique Passive - Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen, Mages, and Assassins)

Queen's Wings

Queen's Wings

2250 🪙

Unique Passive - Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown.Unique Passive - Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Blade Armor

Blade Armor

1910 🪙

Unique Attribute: +20% Crit Damage ReductionUnique Passive - Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

Rock Potion

Rock Potion

1500 🪙

Unique Passive - Increase Power: Upon purchase, grants 500 Max HP and 5% Damage Reduction for 120 seconds. Can only have one potion effect at a time.

Athena's Shield

Athena's Shield

2150 🪙

Unique Passive - Shield: Upon taking Magic Damage from enemy skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect). Regains this effect 5 seconds after leaving combat.

Movement

Boots

Boots

250 🪙

Demon Shoes

Demon Shoes

720 🪙

Unique Passive - Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2 seconds after taking damage from the hero.)

Rapid Boots

Rapid Boots

720 🪙

Swift Boots

Swift Boots

720 🪙

Arcane Boots

Arcane Boots

720 🪙

Magic Shoes

Magic Shoes

720 🪙

Tough Boots

Tough Boots

720 🪙

Unique Passive - Fortitude: CC and Slow Duration reduced by 25%.

Warrior Boots

Warrior Boots

720 🪙

Unique Passive - Valor: Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Resonating Heart

Resonating Heart

0 🪙

Unique Passive - Restore: Allow allied Cecilion to use Moonlit Waltz on the user of this equipment.

Allow Throw

Allow Throw

0 🪙

Unique Passive - Trust: Allow allied Jawhead to fling you.

Broken Heart

Broken Heart

0 🪙

Unique Passive - Heart Broken: Become immune to allied Cecilion's Moonlit Waltz in this match.

Throw Forbidden

Throw Forbidden

0 🪙

Unique Passive - Heavy Mountain: Become immune to allied Jawhead's Ejector in this match.

Attack, Magic & Defense

Fleeting Time

Fleeting Time

2050 🪙

Unique Passive - Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Jungling

Ice Retribution

Ice Retribution

0 🪙

Unique Active - Retribution's damage against creeps and minions is increased to 150%. When cast on an enemy hero, deals them 100 True Damage and steals 52-80 Movement Speed (scales with level) from them for 3 seconds. Retribution is upgraded when the total number of creep kills, hero kills, and assists reaches 5.

Bloody Retribution

Bloody Retribution

0 🪙

Unique Active - Retribution's damage against creeps and minions is increased to 150%. When cast on an enemy hero, deals them 100 True Damage and steals HP equal to 300 plus 24% of the caster's extra HP from them for 3 seconds. Retribution is upgraded when the total number of creep kills, hero kills, and assists reaches 5.

Flame Retribution

Flame Retribution

0 🪙

Unique Active - Retribution's damage against creeps and minions is increased to 150%. When cast on an enemy hero, deals them 100 True Damage and steals 71-120 Physical Attack and Magic Power (scales with level) from them for 3 seconds. Retribution is upgraded when the total number of creep kills, hero kills, and assists reaches 5.

Roaming

Passive - Favor

Passive - Favor

0 🪙

Unique Passive - Every 15 seconds, your next healing or shield skill recovers 400 extra HP to the lowest-HP allied hero within 5 units (including yourself). Skills that only take effect on yourself cannot trigger this effect. When near allied heroes, you gain 30% EXP and Gold from minions and creeps. Dealing damage to enemy heroes (Cooldown: 15 seconds) or revealing enemies also grants EXP and Gold. This skill can only be unlocked after accumulating 1000 Gold from Thriving.

Passive - Dire Hit

Passive - Dire Hit

0 🪙

Unique Passive - Gains Force while moving, gradually increasing Movement Speed (up to 40). Upon reaching 20 stacks, the next hit consumes all stacks to deal extra True Damage based on the number of stacks. When near allied heroes, you gain 30% EXP and Gold from minions and creeps. Dealing damage to enemy heroes (Cooldown: 15 seconds) or revealing enemies also grants EXP and Gold. This skill can only be unlocked after accumulating 1000 Gold from Thriving.

Passive - Encourage

Passive - Encourage

0 🪙

Unique Passive - Grants you and nearby allied heroes 20 extra Hybrid Defense. When near allied heroes, you gain 30% EXP and Gold from minions and creeps. Dealing damage to enemy heroes (Cooldown: 15 seconds) or revealing enemies also grants EXP and Gold. This skill can only be unlocked after accumulating 1000 Gold from Thriving.

Active - Conceal

Active - Conceal

0 🪙

Unique Active - Conceals you and nearby allied heroes, granting 40% Movement Speed for 5 seconds, or until taking or dealing damage. (Cooldown: 60 seconds) When near allied heroes, you gain 30% EXP and Gold from minions and creeps. Dealing damage to enemy heroes (Cooldown: 15 seconds) or revealing enemies also grants EXP and Gold. This skill can only be unlocked after accumulating 1000 Gold from Thriving.