Alpha: Best build, Counters
Role: Fighter · Lane: Jungling, Exp Lane
A pure cyborg made by Laboratory 1718.
Alpha – Best build
Items
Tough Boots
War Axe
Sky Piercer
Queen's Wings
Blade of Despair
Oracle
Emblem
Fighter
Talents
Thrill
Festival of Blood
Brave Smite
Battle spell
Vengeance
Retribution
Alpha – Pro build
Aran · Team Liquid ID
Winter Crown
Blade of Despair
Queen's Wings
Brute Force Breastplate
Tough Boots
War Axe
Custom Fighter Emblem
Thrill
Festival of Blood
Killing Spree
Purify
JOOOOO · Team Liquid ID
Blade of Despair
Queen's Wings
Hunter Strike
Rose Gold Meteor
War Axe
Tough Boots
Custom Fighter Emblem
Festival of Blood
Thrill
Killing Spree
Flicker
Royal Milk · Falcon Esports
Brute Force Breastplate
Queen's Wings
Blade of Despair
Sky Piercer
War Axe
Tough Boots
Custom Fighter Emblem
Swift
Killing Spree
Seasoned Hunter
Flicker
Unii · Selangor Red Giants
Oracle
Blade of Despair
Queen's Wings
Sky Piercer
War Axe
Tough Boots
Custom Fighter Emblem
Brave Smite
Festival of Blood
Thrill
Vengeance
Retribution
Alpha – Counters
Weak against (counters)
Alpha is countered by heroes that are very mobile, such as Chou and Gusion, because they have a lot of ways to dodge Alpha's skills.
Strong against
Alpha counters heroes that lack mobility, such as Layla and Ixia, because these heroes have a hard time avoiding his skills.
Alpha – Skills
Beta, Advance!
When Alpha uses a skill, Beta will be summoned to attack. Enemies that are hit by Beta 2 time(s) will be Locked On.
Locked On: After Alpha deals damage to the target, Beta will fire a laser at them, dealing 60 (+50% Total Physical Attack) (+8*Hero Level) True Damage and briefly applying a powerful slow effect.
This skill only deals 75% damage to Creeps.
Rotary Impact
CD: 4 Mana Cost: 50
Alpha unleashes an energy wave in the target direction, dealing 100 (+90% Extra Physical Attack) Physical Damage to enemies in its path and slowing them by 40% for 1s.
Beta then strafes enemies along the same path, dealing 60 (+30% Extra Physical Attack) True Damage.
Force Swing
CD: 6 Mana Cost: 45
After a short delay, Alpha swings his blade in the target direction, dealing 180 (+100% Total Physical Attack) Physical Damage to enemies in a fan-shaped area and recovering 80 (+40% Extra Physical Attack) HP for the first enemy hit (healing decays by 40% for each additional enemy hit).
Beta then strafes enemies in the same area, dealing 60 (+30% Total Physical Attack) True Damage.
Spear of Alpha
Beta dives to the target location, dealing 100 (+20% Extra Physical Attack) Physical Damage to enemies hit and stunning them for 1s. Alpha then leaps towards the same location, knocking enemies in his path airborne and carrying them to the landing location. Alpha then slams down, dealing 250 (+100% Extra Physical Attack) Physical Damage and slowing the enemies by 40% for 1.5s.
Beta then attacks the same area 5 times, dealing 15 (+30% Extra Physical Attack) True Damage each time.
Combo
LANING COMBOS
In the laning phase, slow the enemy with Alpha's 1st Skill, then hit them with his 2nd Skill to have Beta to lock on to them. Finish with Basic Attacks while Beta fires at the locked-on target.
TEAMFIGHT COMBOS
In teamfights, use Alpha's Ultimate to charge toward enemy's key target, and use his 2nd Skill, follow up with his 1st Skill to slow them and continuously dish out damage to the locked-on targets with Basic Attacks.











