Arlott: Best build, Counters
Role: Fighter · Lane: Exp Lane
A demon human hybrid wielding two lances with a thirst for vengeance against both the Church and demons.
Arlott – Best build
Items
Tough Boots
Dominance Ice
Oracle
Blade of the Heptaseas
Queen's Wings
Radiant Armor
Emblem
Tank
Talents
Firmness
Festival of Blood
Brave Smite
Battle spell
Petrify
Flicker
Arlott – Pro build
FlapTzy · Team Falcons PH
Immortality
Blade of the Heptaseas
Malefic Roar
Sky Piercer
Sea Halberd
Tough Boots
Custom Fighter Emblem
Impure Rage
Festival of Blood
Rupture
Petrify
Lutpiii · ONIC
Rose Gold Meteor
Endless Battle
Blade of Despair
Malefic Roar
Tough Boots
Sea Halberd
Custom Fighter Emblem
War Cry
Master Assassin
Thrill
Petrify
Shogun · Bigetron by Vitality
Winter Crown
Malefic Roar
Blade of the Heptaseas
Sky Piercer
Rapid Boots
Sea Halberd
Custom Assassin Emblem
Thrill
Impure Rage
Master Assassin
Petrify
Sanford · Team Liquid PH
Radiant Armor
Queen's Wings
Blade of the Heptaseas
Oracle
Dominance Ice
Tough Boots
Custom Tank Emblem
Brave Smite
Festival of Blood
Firmness
Petrify
Flicker
Arlott – Counters
Weak against (counters)
Arlott is countered by tanky Fighters that can withstand lots of damage, like Thamuz and Fredrinn, because he lacks the burst to take them out quickly and will lose in a prolonged battle.
Strong against
Arlott counters Fighters with relatively lower HP, such as Sun and Zilong. Arlott can deal high burst damage and has excellent chasing and control abilities, allowing him to quickly eliminate more fragile Fighters.
Arlott – Skills
Demon Gaze
Arlott possesses a demonic eye that will Mark enemy units near Arlott that become affected by control effects for 7s.
The eye will also automatically Mark a nearby enemy hero in vision every 7s.
Dauntless Strike
CD: 8
Arlott swings his lance forward, dealing 200 (+60% Total Physical Attack) Physical Damage and briefly stunning targets in an area. Targets hit by the farther part of the AOE will be stunned for 1s instead.
Vengeance
CD: 10
Arlott charges at an enemy, dealing 135 (+60% Total Physical Attack) Physical Damage (this skill cannot be interrupted during movement).
If Arlott's target is Marked, he gains a brief burst of Movement Speed, and this skill will deal double damage, immediately refresh its cooldown, and recover 70 (+60% Total Physical Attack) HP to Arlott (only restores 50% of that amount when used on a non-hero unit).
Final Slash
CD: 24
Passive: Each level-up reduces Demon Gaze's interval by 1s.
Active: Arlott cleaves forward, dealing 400 (+80% Total Physical Attack) Physical Damage to enemies in the area, knocking them back to the edge of the swing, and briefly revealing their location (can only be interrupted by Suppression).
Combo
LANING COMBOS
In the laning phase, after Arlott's Passive marks an enemy hero, use his 2nd Skill to dash through them and get a cooldown reset. Follow up with his 1st Skill to CC the enemy and mark them again, then hit them with his 2nd Skill while resetting its cooldown.
TEAMFIGHT COMBOS
In teamfights, start by hitting a marked enemy hero with Arlott's 2nd Skill, then get into position to unleash his Ultimate on the enemy team to CC and mark them. Use Arlott's 2nd Skill to cut through the enemy from target to target. When all marks have been used up, use his 1st Skill to CC and mark enemies again, and continue to chain his 2nd Skill.











