BBML BUILD
Arlott

Arlott: Best build, Counters

Role: Fighter · Lane: Exp Lane

ChargeBurst

A demon human hybrid wielding two lances with a thirst for vengeance against both the Church and demons.

Win rate47.3%
Pick rate0.5%
Ban rate0.5%
Rank#117/133

Arlott – Best build

Items

  1. Tough BootsTough Boots
  2. Dominance IceDominance Ice
  3. OracleOracle
  4. Blade of the HeptaseasBlade of the Heptaseas
  5. Queen's WingsQueen's Wings
  6. Radiant ArmorRadiant Armor

Emblem

  • TankTank

Talents

  • FirmnessFirmness
  • Festival of BloodFestival of Blood
  • Brave SmiteBrave Smite

Battle spell

  • PetrifyPetrify
  • FlickerFlicker

Arlott – Pro build

FlapTzy · Team Falcons PH

  1. ImmortalityImmortality
  2. Blade of the HeptaseasBlade of the Heptaseas
  3. Malefic RoarMalefic Roar
  4. Sky PiercerSky Piercer
  5. Sea HalberdSea Halberd
  6. Tough BootsTough Boots
  • Custom Fighter EmblemCustom Fighter Emblem
  • Impure RageImpure Rage
  • Festival of BloodFestival of Blood
  • RuptureRupture
  • PetrifyPetrify

Lutpiii · ONIC

  1. Rose Gold MeteorRose Gold Meteor
  2. Endless BattleEndless Battle
  3. Blade of DespairBlade of Despair
  4. Malefic RoarMalefic Roar
  5. Tough BootsTough Boots
  6. Sea HalberdSea Halberd
  • Custom Fighter EmblemCustom Fighter Emblem
  • War CryWar Cry
  • Master AssassinMaster Assassin
  • ThrillThrill
  • PetrifyPetrify

Shogun · Bigetron by Vitality

  1. Winter CrownWinter Crown
  2. Malefic RoarMalefic Roar
  3. Blade of the HeptaseasBlade of the Heptaseas
  4. Sky PiercerSky Piercer
  5. Rapid BootsRapid Boots
  6. Sea HalberdSea Halberd
  • Custom Assassin EmblemCustom Assassin Emblem
  • ThrillThrill
  • Impure RageImpure Rage
  • Master AssassinMaster Assassin
  • PetrifyPetrify

Sanford · Team Liquid PH

  1. Radiant ArmorRadiant Armor
  2. Queen's WingsQueen's Wings
  3. Blade of the HeptaseasBlade of the Heptaseas
  4. OracleOracle
  5. Dominance IceDominance Ice
  6. Tough BootsTough Boots
  • Custom Tank EmblemCustom Tank Emblem
  • Brave SmiteBrave Smite
  • Festival of BloodFestival of Blood
  • FirmnessFirmness
  • PetrifyPetrify
  • FlickerFlicker

Arlott – Counters

Weak against (counters)

Arlott is countered by tanky Fighters that can withstand lots of damage, like Thamuz and Fredrinn, because he lacks the burst to take them out quickly and will lose in a prolonged battle.

Strong against

Arlott counters Fighters with relatively lower HP, such as Sun and Zilong. Arlott can deal high burst damage and has excellent chasing and control abilities, allowing him to quickly eliminate more fragile Fighters.

Best partners

Arlott works well with Tanks who can initiate with CC, such as Gatotkaca and Atlas. Their CC will also mark enemies for Arlott, allowing him to use his 2nd Skill even more for tons of damage.

Arlott – Skills

Demon Gaze

Demon Gaze

Arlott possesses a demonic eye that will Mark enemy units near Arlott that become affected by control effects for 7s.
The eye will also automatically Mark a nearby enemy hero in vision every 7s.

Dauntless Strike

Dauntless Strike

CD: 8

Arlott swings his lance forward, dealing 200 (+60% Total Physical Attack) Physical Damage and briefly stunning targets in an area. Targets hit by the farther part of the AOE will be stunned for 1s instead.

Vengeance

Vengeance

CD: 10

Arlott charges at an enemy, dealing 135 (+60% Total Physical Attack) Physical Damage (this skill cannot be interrupted during movement).
If Arlott's target is Marked, he gains a brief burst of Movement Speed, and this skill will deal double damage, immediately refresh its cooldown, and recover 70 (+60% Total Physical Attack) HP to Arlott (only restores 50% of that amount when used on a non-hero unit).

Final Slash

Final Slash

CD: 24

Passive: Each level-up reduces Demon Gaze's interval by 1s.
Active: Arlott cleaves forward, dealing 400 (+80% Total Physical Attack) Physical Damage to enemies in the area, knocking them back to the edge of the swing, and briefly revealing their location (can only be interrupted by Suppression).

Combo

LANING COMBOS

In the laning phase, after Arlott's Passive marks an enemy hero, use his 2nd Skill to dash through them and get a cooldown reset. Follow up with his 1st Skill to CC the enemy and mark them again, then hit them with his 2nd Skill while resetting its cooldown.

TEAMFIGHT COMBOS

In teamfights, start by hitting a marked enemy hero with Arlott's 2nd Skill, then get into position to unleash his Ultimate on the enemy team to CC and mark them. Use Arlott's 2nd Skill to cut through the enemy from target to target. When all marks have been used up, use his 1st Skill to CC and mark enemies again, and continue to chain his 2nd Skill.

Fighter