Chip: Best build, Counters
Role: Support · Lane: Roaming
A carefree, genetically enhanced fox that wields advanced portal technology.
Chip – Best build
Items
Tough Boots
Warrior Boots
Fleeting Time
Antique Cuirass
Dominance Ice
Athena's Shield
Emblem
Tank
Talents
Vitality
Wilderness Blessing
Concussive Blast
Battle spell
Flicker
Chip – Pro build
Dikson · Victory Song Gamers
Immortality
Radiant Armor
Chastise Pauldron
Oracle
Fleeting Time
Rapid Boots
Custom Support Emblem
Concussive Blast
Inspire
Wilderness Blessing
Petrify
Shuun · Entity7
Immortality
Radiant Armor
Antique Cuirass
Chastise Pauldron
Fleeting Time
Rapid Boots
Custom Support Emblem
Concussive Blast
Tenacity
Inspire
Flicker
KidX · Falcon Esports
Immortality
Chastise Pauldron
Athena's Shield
Fleeting Time
Dominance Ice
Tough Boots
Custom Tank Emblem
Concussive Blast
Tenacity
Vitality
Petrify
Lyoni · Team Liquid ID
Athena's Shield
Dominance Ice
Antique Cuirass
Fleeting Time
Warrior Boots
Tough Boots
Custom Tank Emblem
Concussive Blast
Vitality
Wilderness Blessing
Flicker
Chip – Counters
Weak against (counters)
Since enemies can also use Chip's Connecting Portals, certain heroes with strong teamfighting abilities, like Barats and Tigreal, can use them to their advantage.
Strong against
Chip possesses strong initiation and CC abilities, making him a great counter against heroes with low mobility or those who are relatively squishy, such as Vexana, Layla, and Ixia.
Chip – Skills
Snack Time!
While out of combat, Chip takes a bite of potato chips every 2s. After 4 bites, he finishes a bag and recovers HP equal to 300 (+ 45% of his lost HP).
After finishing a bag, Chip cannot eat again for 5s. (His bite count is retained if he enters combat before finishing the bag.)
Crash Course
CD: 5.5 Mana Cost: 40
Chip rams his hovercraft into the ground, dealing Magic Damage equal to 100 plus 4% of the target's HP and applying Chip's Mark on enemy units hit. Chip gains a 300 (+60% Total Magic Power) Shield upon hitting an enemy hero, which increases by 40% for each additional enemy hero hit. Chip's next Basic Attack will become ranged and also hit all nearby enemies with Chip's Mark, detonating the mark to deal 150 (+30% Total Magic Power) Magic Damage and stun each target for 0.6s.
Overtime
CD: 13 Mana Cost: 75
Chip rushes for 2s, gaining up to 65% extra Movement Speed, after which he maintains the max speed for 2s.
Chip's next Basic Attack will cause him to charge at the enemy, dealing 200 (+30% Total Magic Power) Magic Damage and knocking them back slightly.
Shortcut
CD: 70 Mana Cost: 110
Chip drops the Main Portal on an enemy hero, dealing 200 (+60% Total Magic Power) Magic Damage and briefly slowing them by 25%. The Main Portal deals 2 times the damage and immobilizes them for 1s after a delay. Meanwhile, he creates Connecting Portals near allied heroes 10 units away and behind the allied Base. The Main Portal and Connecting Portals last up to 15s.
Connecting Portal: Heroes (on both teams) can teleport from Connecting Portals to the Main Portal, and allied heroes gain Burst Movement Speed for 1.5s and a 500 shield.
Main Portal: The Main Portal inherits 70% of Chip's attributes. Heroes can stand on the Main Portal for 2s to return to the Connecting Portal they came from. Casting skills or launching Basic Attacks will reset the stand time.
Why Walk?
Chip has 4 fixed Beacons on the map when the battle starts. Use this skill to teleport to any other Beacon. (This skill cannot be used in combat.)
Combo
LANING COMBOS
When ganking, use Chip's 2nd Skill to quickly get behind the target and knock them into your team with the enhanced Basic Attack, then follow up with his 1st Skill and another Basic Attack to stun them.
TEAMFIGHT COMBOS
In teamfights, use Chip's 2nd Skill preemptively to build up speed, then hit a target with his Basic Attack and deploy the Main Portal with his Ultimate. Follow up with his 1st Skill on the enemy and another Basic Attack to stun them while the Main Portal's delayed effect slows them, and continue the fight as allies portal in.











