Balmond: Best build, Counters
Role: Fighter · Lane: Jungling
One day, the Orcs will break free from their shackles.
Balmond – Best build
Items
Cursed Helmet
War Axe
Queen's Wings
Antique Cuirass
Oracle
Guardian Helmet
Emblem
Fighter
Talents
Thrill
Festival of Blood
Concussive Blast
Battle spell
Vengeance
Balmond – Pro build
Jotun · Alpha7 Esports
Dominance Ice
Guardian Helmet
Queen's Wings
War Axe
Cursed Helmet
Tough Boots
Custom Tank Emblem
Festival of Blood
Killing Spree
Vitality
Retribution
Koyl · Aurora Gaming PH
Guardian Helmet
Queen's Wings
Oracle
War Axe
Cursed Helmet
Tough Boots
Custom Tank Emblem
Thrill
Seasoned Hunter
Concussive Blast
Retribution
MarkTzy · VSG
Queen's Wings
Radiant Armor
War Axe
Chastise Pauldron
Tough Boots
Cursed Helmet
Custom Tank Emblem
Concussive Blast
Seasoned Hunter
Rupture
Retribution
Xeno · Team Falcons
Guardian Helmet
Oracle
Antique Cuirass
Queen's Wings
War Axe
Cursed Helmet
Custom Fighter Emblem
Concussive Blast
Festival of Blood
Thrill
Vengeance
Balmond – Counters
Weak against (counters)
Balmond is countered by ranged heroes who can deal damage to Balmond outside of his attack range, such as Lesley and Irithel.
Strong against
Balmond is strong against squishy heroes who lack the ability to escape once he closes the gap on them, such as Layla and Eudora.
Balmond – Skills
Bloodthirst
Balmond recovers 5% HP upon killing a minion or creep, and 10% HP upon a hero kill or assist.
Soul Lock
CD: 8
Balmond charges in the target direction, dealing 150 (+60% Total Physical Attack) Physical Damage to enemies along the way.
He stops upon hitting an enemy hero, knocking them back and slowing them by 40% for 3s.
Cyclone Sweep
CD: 6
Balmond gains 15% Movement Speed and spins with his axe for 3s, dealing 30 (+1.3% Max HP) (+25% Total Physical Attack) Physical Damage per hit to nearby enemies up to 14 times.
Each hit reduces the target's Physical Defense by 5% (up to 40%).
Lethal Counter
CD: 34
Balmond unleashes a powerful strike in a target direction, dealing 150 (+70% Total Physical Attack) (+ 30% of the target's lost HP) as True Damage. This skill can only be interrupted by Suppression.
Damage dealt to non-hero units is capped at 1000 True Damage.
Combo
LANING COMBOS
Balmond can close in on the enemy with Soul Lock, follow up with Cyclone Sweep for continuous damage, then cast his Ultimate to finish off low HP enemies.
TEAMFIGHT COMBOS
Balmond can close in on the enemy with Soul Lock, follow up with Cyclone Sweep for continuous damage, then cast his Ultimate to finish off low HP enemies.











