Johnson: Best build, Counters
Role: Tank · Lane: Roaming
A super cyborg who can transform into a car and lead his teammates into battle.
Johnson – Best build
Items
Arcane Boots
Divine Glaive
Glowing Wand
Blade Armor
Radiant Armor
Sky Piercer
Emblem
Tank
Talents
Agility
Wilderness Blessing
Concussive Blast
Battle spell
Vengeance
Petrify
Johnson – Pro build
Zqeef · Team Vamos
Chastise Pauldron
Blade Armor
Immortality
Dominance Ice
Fleeting Time
Magic Shoes
Custom Tank Emblem
Firmness
Tenacity
Concussive Blast
Petrify
Brusko · ONIC Philippines
Fleeting Time
Chastise Pauldron
Athena's Shield
Blade Armor
Dominance Ice
Magic Shoes
Custom Tank Emblem
Concussive Blast
Vitality
Tenacity
Sprint
Super Yoshi · ONIC Philippines
Antique Cuirass
Blade Armor
Magic Shoes
Chastise Pauldron
Fleeting Time
Dominance Ice
Custom Tank Emblem
Focusing Mark
Tenacity
Firmness
Sprint
KidX · Falcon Esports
Sky Piercer
Radiant Armor
Blade Armor
Glowing Wand
Divine Glaive
Arcane Boots
Custom Tank Emblem
Concussive Blast
Agility
Wilderness Blessing
Vengeance
Petrify
Johnson – Counters
Weak against (counters)
Johnson is countered by agile heroes who deal Magic Damage such as Harith and Kagura because they can easily dodge Johnson's skills while their damage is not affected by his Physical Defense.
Strong against
Johnson counters melee heroes with high burst like Alucard and Zilong because of Johnson's high Physical Defense and CC ability.
Best partners
Johnson works well with heroes that need help initiating like Odette and Kadita since they can just jump into Johnson's Ultimate for a ride.
Silvanna51.3%
Minsitthar51.8%
Lunox48.7%
Zhask52.4%
Julian50.0%
Johnson – Skills
Electro Airbag
When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.
Impact Wrench
CD: 8
Johnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.
Electromagnetic Waves
CD: 10
Johnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and Magic Defense by 10% (stacks up to 3 times) for 2s.
While his shield is raised, Johnson can perform Basic Attacks and cast skills.
Full Throttle
CD: 36
Passive: Johnson's Physical Defense is increased by 10%.
Active: Johnson transforms into a car. Nearby allied heroes can use Hop In to ride with him (only 1 at a time). When the car hits an enemy hero, it explodes and deals 300 (+240% Total Physical Defense)–450 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5–1s (scales with driving time). It also creates an electrified zone at the location that continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within.
Johnson's location is revealed to enemies for 3s when he casts this skill.
Combo
LANING COMBOS
In the laning phase, use Johnson's 1st Skill to stun enemies, then move in and hit them with his 2nd Skill and Basic Attacks.
TEAMFIGHT COMBOS
In teamfights, cast Johnson's Ultimate and pick up a teammate before engaging the enemy. Then follow up with his 2nd Skill and 1st Skill to CC the enemy again.











