Edith: Best build, Counters
Role: Tank · Lane: Exp Lane, Roaming
Forsaken Warden with sealed memories.
Edith – Best build
Items
Tough Boots
Dominance Ice
Feather of Heaven
Thunder Belt
Radiant Armor
Immortality
Emblem
Tank
Talents
Swift
Tenacity
Concussive Blast
Battle spell
Flicker
Edith – Pro build
Aran · Team Liquid ID
Golden Staff
Blade Armor
Feather of Heaven
Radiant Armor
Dominance Ice
Tough Boots
Custom Tank Emblem
Weakness Finder
Festival of Blood
Swift
Vengeance
Yums · Selangor Red Giants
Starlium Scythe
Concentrated Energy
Feather of Heaven
Radiant Armor
Dominance Ice
Tough Boots
Custom Tank Emblem
Swift
Killing Spree
Festival of Blood
Inspire
Kramm · Selangor Red Giants
Queen's Wings
Concentrated Energy
Feather of Heaven
Radiant Armor
Dominance Ice
Tough Boots
Custom Tank Emblem
Festival of Blood
Swift
Killing Spree
Inspire
Owgwen · Team Falcons PH
Immortality
Radiant Armor
Thunder Belt
Feather of Heaven
Dominance Ice
Tough Boots
Custom Tank Emblem
Concussive Blast
Tenacity
Swift
Flicker
Edith – Counters
Weak against (counters)
Edith is countered by Marksmen that can negate CC like Hanabi and Wanwan, since she will have a hard time locking them down.
Strong against
Edith is strong against heroes that are not very agile and on the fragile side, such as Zilong and Aulus, because her skills deal enough burst damage to eliminate them after connecting with her 2nd Skill.
Edith – Skills
Overload
After each skill cast, Edith and Phylax become Overloaded for 3s, during which all Basic Attacks will trigger chain lightning, dealing (+20% Total Magic Power) (+ 3 (+0.2*Hero Level)% target's HP) extra Magic Damage to up to 4 enemies.
Chain lightning damage against minions is increased to 150%.
Earth Shatter
CD: 8.5
After a 0.75s delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing 225 (+10% Max HP) Physical Damage to enemies hit (deals 120% damage to minions) and knocking them airborne for 0.8s.
This skill can only be interrupted by Suppression.
Onward
CD: 10
Edith controls Phylax to charge in the target direction, dealing 90 (+3% Max HP) Physical Damage to enemies along the way.
If Phylax hits an enemy hero during the charge, it will stop immediately and throw them over its shoulder, dealing 108 (+5% Max HP) Physical Damage.
Primal Wrath
CD: 40
Passive: When inside Phylax, Edith accumulates Wrath by dealing skill damage to enemies and taking damage (calculated before damage reduction).
Active: Edith ejects herself forward from Phylax, knocking back nearby enemies and taking flight for up to 8s (gaining 30 Movement Speed). During this time, she gains new skills and can perform ranged Basic Attacks, each dealing 35 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage. She also gains 350 (+5% Max HP) - 350 (+20% Max HP) extra shield, 50% - 150% extra Attack Speed, and 5% - 20% Hybrid Lifesteal based on accumulated Wrath, and converts each point of Extra Physical Defense and Extra Magic Defense into 3.5 Magic Power.
Combo
LANING COMBOS
In the laning phase, use Edith's 2nd Skill to toss the enemy behind her,
then use her 1st Skill to knock them airborne
and finish them off with enhanced Basic Attacks from her Passive.
TEAMFIGHT COMBOS
In teamfights, use Edith's 2nd Skill to toss the enemy behind her, followed by her 1st Skill to knock them airborne then immediately use her Ultimate.
Now use Edith's 2nd Skill in human form to immobilize the target, followed by her 1st Skill for more damage, and secure the kill with enhanced Basic Attacks.











