BBML BUILD
Mathilda

Mathilda: Best build, Counters

Role: Support · Lane: Roaming

InitiatorGuard

A brave girl who stands up and doesn't fear power.

Win rate44.8%
Pick rate0.1%
Ban rate0.2%
Rank#129/133

Mathilda – Best build

Items

  1. Arcane BootsArcane Boots
  2. Magic ShoesMagic Shoes
  3. Flask of the OasisFlask of the Oasis
  4. Enchanted TalismanEnchanted Talisman
  5. Blood WingsBlood Wings
  6. Holy CrystalHoly Crystal

Emblem

  • MageMage

Talents

  • InspireInspire
  • Wilderness BlessingWilderness Blessing
  • Quantum ChargeQuantum Charge

Battle spell

  • RevitalizeRevitalize

Mathilda – Pro build

Owgwen · Team Falcons PH

  1. Holy CrystalHoly Crystal
  2. Genius WandGenius Wand
  3. Blood WingsBlood Wings
  4. Enchanted TalismanEnchanted Talisman
  5. Tough BootsTough Boots
  6. Flask of the OasisFlask of the Oasis
  • Custom Support EmblemCustom Support Emblem
  • AgilityAgility
  • Impure RageImpure Rage
  • Wilderness BlessingWilderness Blessing
  • RevitalizeRevitalize

Finn · Bigetron by Vitality

  1. ImmortalityImmortality
  2. OracleOracle
  3. Blood WingsBlood Wings
  4. Enchanted TalismanEnchanted Talisman
  5. Flask of the OasisFlask of the Oasis
  6. Tough BootsTough Boots
  • Custom Support EmblemCustom Support Emblem
  • InspireInspire
  • Quantum ChargeQuantum Charge
  • Wilderness BlessingWilderness Blessing
  • PurifyPurify

Shuun · Entity7

  1. Divine GlaiveDivine Glaive
  2. Holy CrystalHoly Crystal
  3. Blood WingsBlood Wings
  4. Enchanted TalismanEnchanted Talisman
  5. Flask of the OasisFlask of the Oasis
  6. Magic ShoesMagic Shoes
  • Custom Support EmblemCustom Support Emblem
  • AgilityAgility
  • Impure RageImpure Rage
  • Wilderness BlessingWilderness Blessing
  • RevitalizeRevitalize

Yums · Selangor Red Giants

  1. Holy CrystalHoly Crystal
  2. Blood WingsBlood Wings
  3. Enchanted TalismanEnchanted Talisman
  4. Flask of the OasisFlask of the Oasis
  5. Magic ShoesMagic Shoes
  6. Arcane BootsArcane Boots
  • Custom Mage EmblemCustom Mage Emblem
  • InspireInspire
  • Quantum ChargeQuantum Charge
  • Wilderness BlessingWilderness Blessing
  • RevitalizeRevitalize

Mathilda – Counters

Weak against (counters)

Mathilda is countered by Tanks with multiple CC skills, such as Franco and Minsitthar.

Strong against

Mathilda excels in harassment and single-target CC, making her a great counter to squishy heroes with no escape skills, like Gord and Vale.

Best partners

Mathilda works well with high burst damage heroes who can use Guiding Wind and follow up her Ultimate to secure kills, such as Saber and Eudora.

Mathilda – Skills

Ancestral Guidance

Ancestral Guidance

Mathilda gains Ancestral Guidance while moving. When it's fully charged, her next Basic Attack will be enhanced, dealing 200 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage to the target and granting her 80 extra Movement Speed that decays over 2.5s.

Soul Bloom

Soul Bloom

CD: 7.5 Mana Cost: 50

Mathilda resonates with the power of her ancestors for 4s, attracting wisps as her movement distance increases (up to 6 wisps).
At the end of the skill's duration, or when Mathilda casts this skill again, the wisps will seek and attack nearby enemies, each dealing 275 (+125% Total Magic Power) Magic Damage and revealing the enemies' positions briefly. Subsequent damage dealt by wisps to the same target decays to 40%.

Guiding Wind

Guiding Wind

CD: 13.5 Mana Cost: 60

Mathilda leaps in the target direction and creates a field around her, gaining a 350 (+180% Total Magic Power) shield and 25% extra Movement Speed for 3s. Allied heroes who come into contact with the field will receive a 50% shield and Guiding Wind. The first allied hero that triggers Guiding Wind will be guided to Mathilda, and both of them will gain the same Movement Speed boost.
When casting this skill during Circling Eagle, Mathilda won't change her position.
Guiding Wind expires 2s after the hero leaves Mathilda's field.

Circling Eagle

Circling Eagle

CD: 65 Mana Cost: 120

Mathilda applies a Soul Mark to the target enemy hero and circles around them for up to 3.5s, during which her wisps will fly into nearby enemies, each dealing 40 (+15% Total Magic Power) Magic Damage. The Soul Mark will also slow the target by 15% and Soul Bloom will prioritize the target with Soul Mark.
Within the duration, Mathilda can select an area to dash to. At the end of the duration, she'll dash at the target with Soul Mark, dealing 320 (+120% Total Magic Power) Magic Damage while knocking enemies in her path airborne for 0.6s, transferring the Soul Mark to the first enemy hero that she knocks airborne, and reducing the skill cooldown by 40%.
Mathilda gains Control Immunity and a 400 (+180% Total Magic Power) shield for the skill duration.

Combo

LANING COMBOS

In the laning phase, use Mathilda's 1st Skill in advance and keep moving to gather wisps, then use her 2nd Skill to get close to the enemy
and unleash all her wisps at the target before ending with an enhanced Basic Attack. Use her Ultimate to secure the kill if the enemy is low on HP.

TEAMFIGHT COMBOS

In teamfights, first activate Mathilda's 1st skill,
then immediately use her 2nd Skill to get to a good position to initiate from
and unleash her Ultimate on the primary target. This combo allows Mathilda to quickly CC a key enemy hero, and lets an ally follow up by using Guiding Wind from her 2nd Skill.

Support