Atlas: Best build, Counters
Role: Tank · Lane: Roaming
Abysmal Sea creature who broke free from the seal.
Atlas – Best build
Items
Rapid Boots
Dominance Ice
Antique Cuirass
Radiant Armor
Immortality
Guardian Helmet
Emblem
Tank
Talents
Agility
Tenacity
Concussive Blast
Battle spell
Flicker
Revitalize
Atlas – Pro build
Blotzfet · FUT Esports
Guardian Helmet
Athena's Shield
Antique Cuirass
Chastise Pauldron
Dominance Ice
Rapid Boots
Custom Tank Emblem
Concussive Blast
Agility
Wilderness Blessing
Flicker
Pakitoo · Alpha7 Esports
Guardian Helmet
Immortality
Radiant Armor
Fleeting Time
Dominance Ice
Rapid Boots
Custom Tank Emblem
Wilderness Blessing
Agility
Concussive Blast
Flicker
Kiboy · ONIC
Chastise Pauldron
Dominance Ice
Oracle
Guardian Helmet
Flask of the Oasis
Rapid Boots
Custom Support Emblem
Wilderness Blessing
Agility
Concussive Blast
Revitalize
Trolll · Team Falcons
Guardian Helmet
Immortality
Radiant Armor
Antique Cuirass
Dominance Ice
Rapid Boots
Custom Tank Emblem
Concussive Blast
Tenacity
Agility
Flicker
Revitalize
Atlas – Counters
Weak against (counters)
Atlas is countered by heroes who can knock him away, such as Valir and Moskov, since they can easily stop his 2nd Skill which Atlas relies on to land his other skills.
Strong against
Atlas counters squishy heroes without mobility skills like Vexana and Eudora because they cannot reliably escape his CC.
Popol and Kupa54.6%
Layla49.3%
Lolita53.1%
Johnson48.8%
Silvanna51.3%
Atlas – Skills
Frigid Breath
Atlas generates Frigid Breath around him for 5s each time he casts a skill. Enemies affected by Frigid Breath will have their Movement Speed gradually reduced over 2s, after which they'll be frozen for 0.5s.
Atlas gains 20 (+0.5% Extra Max HP) extra Shield when Frigid Breath is present.
Annihilate
CD: 7 Mana Cost: 60
Atlas smashes the ground and causes 3 explosions, dealing 400 (+100% Total Magic Power) Magic Damage to enemies.
Ejected State: If Atlas is ejected from his Mecha Sentry, both he and his Mecha will cast Annihilate.
Perfect Match
CD: 0 Mana Cost: 75
Atlas enters Ejected State, gaining 30% Movement Speed and immunity to Slowing Effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320 (+80% Total Magic Power) Magic Damage to enemies nearby and stunning them for 0.8s.
Ejected State: Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state.
Fatal Links
CD: 55 Mana Cost: 130
Atlas hurls chains around and starts to channel (can only be interrupted by Suppression), dealing 225 (+75% Total Magic Power) Magic Damage to enemy heroes hit and slowing them by 40% for 3s.
Release the skill while channeling: Atlas will drag the targets toward him and plunk them down on the designated location, dealing 360 (+180% Total Magic Power) Magic Damage.
Use this skill in Ejected State: The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by 40% Slowing Effect.
Combo
LANING COMBOS
In the laning phase, use Atlas's 2nd Skill to eject and then get close to the enemy. Right before the Mecha Sentry reaches Atlas, use his 1st Skill to double the effect.
TEAMFIGHT COMBOS
In teamfights, use Atlas's 2nd Skill to approach the enemy and unleash his Ultimate when multiple enemies are in range. Aim while channeling and release to slam them down near your team, then continue to deal damage with his 1st Skill.










