Grock: Best build, Counters
Role: Tank · Lane: Roaming
Stone man awakened from sleep.
Grock – Best build
Items
Rapid Boots
Dominance Ice
Antique Cuirass
Immortality
Guardian Helmet
Radiant Armor
Emblem
Tank
Talents
Vitality
Master Assassin
Concussive Blast
Battle spell
Flicker
Grock – Pro build
Owgwen · Team Falcons PH
Blade Armor
Immortality
Antique Cuirass
Dominance Ice
Radiant Armor
Rapid Boots
Custom Tank Emblem
Wilderness Blessing
Firmness
Brave Smite
Flicker
Light · Aurora Gaming PH
Immortality
Dominance Ice
Guardian Helmet
Chastise Pauldron
Thunder Belt
Rapid Boots
Custom Tank Emblem
Wilderness Blessing
Concussive Blast
Agility
Flicker
SHARK · Alpha7 North
Guardian Helmet
Antique Cuirass
Chastise Pauldron
Radiant Armor
Thunder Belt
Rapid Boots
Custom Tank Emblem
Concussive Blast
Agility
Wilderness Blessing
Flicker
Yums · Selangor Red Giants
Radiant Armor
Guardian Helmet
Immortality
Antique Cuirass
Dominance Ice
Rapid Boots
Custom Tank Emblem
Concussive Blast
Master Assassin
Vitality
Flicker
Grock – Counters
Weak against (counters)
Grock is countered by Magic Damage heroes with Blink who can kite him with relative ease,such as Kimmy and Harley.
Strong against
Grock works well against heroes who cannot Blink over his wallto escape his CC,such as Gord and Layla.
Grock – Skills
Bastion of Stone
Grock gains a shield equal to 14% HP and empowers the next Basic Attack to deal 4 (+2% Total Physical Defense)% target's HP Physical Damage (capped at 300 (+20*Hero Level) against non-hero units). Cooldown: 18s - 12s (decreases with level). This cooldown is reduced by 200% when near terrain.
Grock's skills cannot be interrupted, and he gains 30 (+6*Hero Level)% extra Physical Defense while the shield is active.
Mighty Swing
CD: 8
Grock strikes forward with massive force, dealing 240 (+100% Extra Physical Attack) Physical Damage. Enemies with obstacles behind them are knocked back into the obstacle, knocked airborne, and take 4 (+2% Total Physical Defense)% HP extra Physical Damage (capped at 300 (+20*Hero Level) against non-hero units). If there are no obstacles behind, enemies are only knocked back slightly.
Earthen Rampart
CD: 14
After a brief delay, Grock summons a stone wall in the target area, dealing 100 (+60% Extra Physical Attack) Physical Damage and knocking enemies towards him.
Use Again: Cancel the wall early.
Tectonic Charge
CD: 55
Grock charges forward and gains Control Immunity, dealing 100 (+50% Total Physical Attack) Physical Damage to enemies in his path. Upon hitting terrain, he immediately stops and triggers a massive explosion that knocks nearby enemies airborne for 1s and deals 650 (+300% Total Physical Attack) Physical Damage. If this skill doesn't hit terrain, 50% of its cooldown is refunded.
Combo
LANING COMBOS
In small skirmishes,use Grock's 2nd Skill to knock the enemy toward him,then use his 1st Skill to slam them into the wall.Use his Ultimate to charge into the wall and knock them airborne again,and finish the job with Basic Attacks.
TEAMFIGHT COMBOS
In teamfights,initiate with Grock's 2nd Skill to trap the enemies,then charge into the wall with his Ultimate.While the enemies are airborne, find a good angle to slam them into the wall with his 1st Skill and send them airborne again,then finish up with Basic Attacks.











