Gloo: Best build, Counters
Role: Tank · Lane: Roaming, Exp Lane
A magical amalgamation of cute, mischievous creatures that dwells deep in the Shadow Swamp.
Gloo – Best build
Items
Rapid Boots
Cursed Helmet
Glowing Wand
Oracle
Guardian Helmet
Chastise Pauldron
Emblem
Common
Talents
Agility
Wilderness Blessing
Brave Smite
Battle spell
Flameshot
Gloo – Pro build
Zqeef · Team Vamos
Winter Crown
Chastise Pauldron
Oracle
Glowing Wand
Cursed Helmet
Rapid Boots
Basic Common Emblem
Brave Smite
Wilderness Blessing
Agility
Flameshot
Lyoni · Team Liquid ID
Ice Queen Wand
Guardian Helmet
Radiant Armor
Glowing Wand
Cursed Helmet
Rapid Boots
Basic Common Emblem
Wilderness Blessing
Brave Smite
Agility
Flameshot
Aran · Team Liquid ID
Immortality
Antique Cuirass
Ice Queen Wand
Glowing Wand
Cursed Helmet
Rapid Boots
Basic Common Emblem
Wilderness Blessing
Impure Rage
Agility
Flameshot
Royal Milk · Falcon Esports
Chastise Pauldron
Guardian Helmet
Oracle
Glowing Wand
Cursed Helmet
Rapid Boots
Basic Common Emblem
Brave Smite
Agility
Wilderness Blessing
Flameshot
Gloo – Counters
Weak against (counters)
Gloo is countered by Marksman heroes with good mobility. It's difficult for Gloo to attach himself to them, and he can easily be killed if he tries. Such as Karrie and Lesley.
Strong against
Gloo is strong against Mage heroes without good CC. Because he can easily attach himself to them, and take them where he wants them to go. Such as Cecilion and Chang'e.
Gloo – Skills
Stick, Stick
Gloo's skills apply a stack of Sticky to enemies on hit, decreasing their Movement Speed by 4% for 6s (up to 5 stacks).
Each Sticky stack on an attacker reduces their damage dealt to Gloo by 3%.
Slam, Slam
CD: 10 Mana Cost: 25
Gloo reaches out and slams the ground, dealing 80 (+80% Total Magic Power) Magic Damage to enemies hit.
A Goo is left at the end location, which explodes after 3s, dealing 250 (+12% Extra Max HP) Magic Damage to nearby enemies and immobilizing them for 0.8s.
Touching the Goo detonates it immediately and resets this skill's cooldown. Gloo also recovers 2.5% HP if the explosion hits an enemy (doubled if it hits an enemy hero).
Spread, Spread
CD: 12 Mana Cost: 80
Gloo splits into Goos, dealing 100 (+80% Total Magic Power) Magic Damage to enemies in a fan-shaped area and immobilizing them for 0.5s. For the next 4s, Gloo gains 10% Movement Speed and deals 80 (+15% Total Magic Power) Magic Damage every 0.25s to enemies it touches.
If this skill hits a Goo, Gloo charges toward it, dragging enemies in its path along for a distance.
Grab, Grab
Unlocked when an enemy hero reaches max Sticky stacks. Gloo attaches itself to the target for up to 9s, recovering 20% HP.
While attached, Gloo's Basic Attacks deal 30 (+50% Total Magic Power) (+6% Extra Max HP) Magic Damage, and it transfers 80% of the damage it takes (excluding Turret damage) to the host. If the host dies while Gloo is attached, this skill's cooldown is reduced to 5s.
Combo
LANING COMBOS
In the laning phase, Gloo should use his 1st Skill to attack the target enemy and create a Goo, then he can use his 2nd Skill to target the Goo to bring the target to its location and trigger an explosion. Touching the Goo will also reset Gloo's 1st Skill, allowing him to use it again to deal damage.
TEAMFIGHT COMBOS
In teamfights, Gloo can use his 1st + 2nd skill combo to close in on the enemy and immobilize them. Then his 1st Skill and Ultimate to add more Sticky stacks to enemy heroes, and attach himself with his Ultimate to the enemy hero with max Sticky stacks. Once ready, Gloo can use the combo to deal damage and move the host out of position. Finally, he can use the refreshed 1st Skill and his Basic Attacks to finish off the host.











