BBML BUILD
Faramis

Faramis: Best build, Counters

Role: Support · Lane: Mid Lane

GuardCharge

A necromancer in Necrokeep who's determined to find a cure for the Mist.

Win rate51.1%
Pick rate0.1%
Ban rate0.4%
Rank#42/133

Faramis – Best build

Items

  1. Arcane BootsArcane Boots
  2. Enchanted TalismanEnchanted Talisman
  3. Glowing WandGlowing Wand
  4. Lightning TruncheonLightning Truncheon
  5. Fleeting TimeFleeting Time
  6. Holy CrystalHoly Crystal

Emblem

  • AssassinAssassin

Talents

  • AgilityAgility
  • Weapon MasterWeapon Master
  • Impure RageImpure Rage

Battle spell

  • FlickerFlicker

Faramis – Pro build

Yione · DianFengYaoGuai

  1. Divine GlaiveDivine Glaive
  2. Lightning TruncheonLightning Truncheon
  3. Blood WingsBlood Wings
  4. Holy CrystalHoly Crystal
  5. Glowing WandGlowing Wand
  6. Arcane BootsArcane Boots
  • Custom Mage EmblemCustom Mage Emblem
  • RuptureRupture
  • Weapon MasterWeapon Master
  • Lethal IgnitionLethal Ignition
  • FlickerFlicker

S A N Z · ONIC

  1. Divine GlaiveDivine Glaive
  2. Lightning TruncheonLightning Truncheon
  3. Blood WingsBlood Wings
  4. Holy CrystalHoly Crystal
  5. Glowing WandGlowing Wand
  6. Arcane BootsArcane Boots
  • Custom Assassin EmblemCustom Assassin Emblem
  • Impure RageImpure Rage
  • RuptureRupture
  • Weapon MasterWeapon Master
  • FlickerFlicker

Killuaa · ONIC

  1. Sky PiercerSky Piercer
  2. Holy CrystalHoly Crystal
  3. Divine GlaiveDivine Glaive
  4. Lightning TruncheonLightning Truncheon
  5. Glowing WandGlowing Wand
  6. Arcane BootsArcane Boots
  • Custom Assassin EmblemCustom Assassin Emblem
  • Impure RageImpure Rage
  • AgilityAgility
  • Bargain HunterBargain Hunter
  • FlickerFlicker

Claw Kun · Team Vamos

  1. Holy CrystalHoly Crystal
  2. Fleeting TimeFleeting Time
  3. Lightning TruncheonLightning Truncheon
  4. Glowing WandGlowing Wand
  5. Enchanted TalismanEnchanted Talisman
  6. Arcane BootsArcane Boots
  • Custom Assassin EmblemCustom Assassin Emblem
  • Weapon MasterWeapon Master
  • AgilityAgility
  • Impure RageImpure Rage
  • FlickerFlicker

Faramis – Counters

Weak against (counters)

Faramis is countered by high mobility heroes that are difficult for him to catch with his 1st Skill, such as Novaria and Pharsa.

Strong against

Faramis' ability to temporarily prevent teammates from being killed makes him a good pick against heroes that go all-in to burst down a target, like Saber and Eudora.

Best partners

Faramis works well with heroes that are designed to dive into the enemy, such as Leomord and Martis, as he'll be able to maximize the life-saving effect of his Ultimate.

Faramis – Skills

Vicious Retrieval

Vicious Retrieval

When Faramis's skills deal damage to enemy heroes and summoned units, they leave behind Soul Fragments. Absorbing a Soul Fragment recovers 100 (+50% Total Magic Power) HP and grants 2 Magic Power (up to 40 stacks).
Upon death, he consumes the absorbed Soul Fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%).
He can gain up to 1 Soul Fragment from the same enemy hero using skills every 4s. Enemies that die around Faramis also have a chance to drop Soul Fragments.

Shadow Stampede

Shadow Stampede

CD: 15 Mana Cost: 85

Faramis enters the Shadow state for 3s, gaining 70% Movement Speed, 25 Shield, and 20% Cooldown Reduction of this skill. He also gains the ability to move through terrain. Enemy heroes he touches take 250 (+60% Total Magic Power) Magic Damage and are marked with a Nether Mark. Upon leaving the Shadow state, Faramis pulls all the marked enemy heroes toward him, dealing 250 (+60% Total Magic Power) Magic Damage.
Use Again: Ends the Shadow state early to pull marked enemy heroes toward him.
Soul Fragment absorption range is increased while this skill is active.

Ghost Bursters

Ghost Bursters

CD: 6 Mana Cost: 60

Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330 (+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200 (+86% Total Magic Power) Magic Damage (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits).

Nether Realm

Nether Realm

CD: 90 Mana Cost: 150

Faramis turns his surroundings into the Nether Realm for 6s. Allied heroes within (including himself) enter the Specter state, gaining 400 (+ 10 (+5% Total Magic Power)%) extra HP and 50% extra Movement Speed for 1s. When the Specter state breaks, heroes within clear all debuffs and enter a brief Resurrection state for 1.3s. The Specter state immediately ends if the allied hero leaves the Nether Realm.

Combo

LANING COMBOS

In the laning phase, use Faramis' 1st Skill to get close to the enemy
and hit them with his 2nd Skill while applying a Nether Mark with the 1st Skill. Then, use his 1st Skill again to pull the enemy back to him.

TEAMFIGHT COMBOS

In teamfights, use Faramis' Ultimate to protect his allies, then get close to the enemy and apply Nether Marks with his 1st Skill. Activate the 1st Skill again to pull them over and follow up with his 2nd Skill for additional damage.

Support