Faramis: Best build, Counters
Role: Support · Lane: Mid Lane
A necromancer in Necrokeep who's determined to find a cure for the Mist.
Faramis – Best build
Items
Arcane Boots
Enchanted Talisman
Glowing Wand
Lightning Truncheon
Fleeting Time
Holy Crystal
Emblem
Assassin
Talents
Agility
Weapon Master
Impure Rage
Battle spell
Flicker
Faramis – Pro build
Yione · DianFengYaoGuai
Divine Glaive
Lightning Truncheon
Blood Wings
Holy Crystal
Glowing Wand
Arcane Boots
Custom Mage Emblem
Rupture
Weapon Master
Lethal Ignition
Flicker
S A N Z · ONIC
Divine Glaive
Lightning Truncheon
Blood Wings
Holy Crystal
Glowing Wand
Arcane Boots
Custom Assassin Emblem
Impure Rage
Rupture
Weapon Master
Flicker
Killuaa · ONIC
Sky Piercer
Holy Crystal
Divine Glaive
Lightning Truncheon
Glowing Wand
Arcane Boots
Custom Assassin Emblem
Impure Rage
Agility
Bargain Hunter
Flicker
Claw Kun · Team Vamos
Holy Crystal
Fleeting Time
Lightning Truncheon
Glowing Wand
Enchanted Talisman
Arcane Boots
Custom Assassin Emblem
Weapon Master
Agility
Impure Rage
Flicker
Faramis – Counters
Weak against (counters)
Faramis is countered by high mobility heroes that are difficult for him to catch with his 1st Skill, such as Novaria and Pharsa.
Strong against
Faramis' ability to temporarily prevent teammates from being killed makes him a good pick against heroes that go all-in to burst down a target, like Saber and Eudora.
Faramis – Skills
Vicious Retrieval
When Faramis's skills deal damage to enemy heroes and summoned units, they leave behind Soul Fragments. Absorbing a Soul Fragment recovers 100 (+50% Total Magic Power) HP and grants 2 Magic Power (up to 40 stacks).
Upon death, he consumes the absorbed Soul Fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%).
He can gain up to 1 Soul Fragment from the same enemy hero using skills every 4s. Enemies that die around Faramis also have a chance to drop Soul Fragments.
Shadow Stampede
CD: 15 Mana Cost: 85
Faramis enters the Shadow state for 3s, gaining 70% Movement Speed, 25 Shield, and 20% Cooldown Reduction of this skill. He also gains the ability to move through terrain. Enemy heroes he touches take 250 (+60% Total Magic Power) Magic Damage and are marked with a Nether Mark. Upon leaving the Shadow state, Faramis pulls all the marked enemy heroes toward him, dealing 250 (+60% Total Magic Power) Magic Damage.
Use Again: Ends the Shadow state early to pull marked enemy heroes toward him.
Soul Fragment absorption range is increased while this skill is active.
Ghost Bursters
CD: 6 Mana Cost: 60
Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330 (+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200 (+86% Total Magic Power) Magic Damage (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits).
Nether Realm
CD: 90 Mana Cost: 150
Faramis turns his surroundings into the Nether Realm for 6s. Allied heroes within (including himself) enter the Specter state, gaining 400 (+ 10 (+5% Total Magic Power)%) extra HP and 50% extra Movement Speed for 1s. When the Specter state breaks, heroes within clear all debuffs and enter a brief Resurrection state for 1.3s. The Specter state immediately ends if the allied hero leaves the Nether Realm.
Combo
LANING COMBOS
In the laning phase, use Faramis' 1st Skill to get close to the enemy
and hit them with his 2nd Skill while applying a Nether Mark with the 1st Skill. Then, use his 1st Skill again to pull the enemy back to him.
TEAMFIGHT COMBOS
In teamfights, use Faramis' Ultimate to protect his allies, then get close to the enemy and apply Nether Marks with his 1st Skill. Activate the 1st Skill again to pull them over and follow up with his 2nd Skill for additional damage.











