BBML BUILD
Yin

Yin: Best build, Counters

Role: Fighter · Lane: Jungling, Exp Lane

BurstControl

A young martial artist on a journey to defeat the Evil God that dwells within him.

Win rate49.6%
Pick rate0.5%
Ban rate1.7%
Rank#76/133

Yin – Best build

Items

  1. Blade of the HeptaseasBlade of the Heptaseas
  2. Magic ShoesMagic Shoes
  3. Warrior BootsWarrior Boots
  4. Sea HalberdSea Halberd
  5. Malefic RoarMalefic Roar
  6. War AxeWar Axe

Emblem

  • AssassinAssassin

Talents

  • ThrillThrill
  • Master AssassinMaster Assassin
  • Lethal IgnitionLethal Ignition

Battle spell

  • PetrifyPetrify

Yin – Pro build

Yazukee · Alter Ego

  1. Blade of DespairBlade of Despair
  2. Malefic RoarMalefic Roar
  3. War AxeWar Axe
  4. Sea HalberdSea Halberd
  5. Hunter StrikeHunter Strike
  6. Rapid BootsRapid Boots
  • Custom Assassin EmblemCustom Assassin Emblem
  • Weapon MasterWeapon Master
  • Impure RageImpure Rage
  • ThrillThrill
  • RetributionRetribution

Reyy · Alter Ego

  1. Winter CrownWinter Crown
  2. Blade of DespairBlade of Despair
  3. Malefic RoarMalefic Roar
  4. War AxeWar Axe
  5. Hunter StrikeHunter Strike
  6. Magic ShoesMagic Shoes
  • Custom Assassin EmblemCustom Assassin Emblem
  • Seasoned HunterSeasoned Hunter
  • ThrillThrill
  • Impure RageImpure Rage
  • RetributionRetribution

Yazukee · Alter Ego

  1. Queen's WingsQueen's Wings
  2. Malefic RoarMalefic Roar
  3. War AxeWar Axe
  4. Sea HalberdSea Halberd
  5. Hunter StrikeHunter Strike
  6. Tough BootsTough Boots
  • Custom Assassin EmblemCustom Assassin Emblem
  • Weapon MasterWeapon Master
  • Impure RageImpure Rage
  • ThrillThrill
  • RetributionRetribution

Nino · Alter Ego

  1. War AxeWar Axe
  2. Malefic RoarMalefic Roar
  3. Sea HalberdSea Halberd
  4. Warrior BootsWarrior Boots
  5. Magic ShoesMagic Shoes
  6. Blade of the HeptaseasBlade of the Heptaseas
  • Custom Assassin EmblemCustom Assassin Emblem
  • Lethal IgnitionLethal Ignition
  • Master AssassinMaster Assassin
  • ThrillThrill
  • PetrifyPetrify

Yin – Counters

Weak against (counters)

Yin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate.

Strong against

Yin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off.

Best partners

Yin works best with Supports that can enhance his mobility, such as Mathilda and Rafaela to help him get to the enemy and eliminate key targets.

Yin – Skills

Leave It to Me

Leave It to Me

If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.

Charged Punch

Charged Punch

CD: 10

Yin gains 60% extra Movement Speed (decays over 3s).
During this time, his next Basic Attack will be enhanced, dealing 25 (+100% Total Physical Attack) Physical Damage. If the enhanced Basic Attack hits an enemy, Yin throws a charged punch forward, dealing 360 (+200% Extra Physical Attack) Physical Damage to enemies in its path.
Successfully throwing the charged punch reduces the skill's cooldown by 35%.

Instant Blast

Instant Blast

CD: 12

Yin dashes forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit.
After 1s, the Golden Ring will catch up with Yin, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.

My Turn

My Turn

CD: 52

After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills.
Lieh has stronger skills and 50 extra Physical Defense and Magic Defense that last 8s.
The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s.
If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.

Combo

LANING COMBOS

In the laning phase, Yin should use his 1st Skill to gain Movement Speed, then use his 2nd Skill to dash behind the enemy so the Golden Rings will stun them on their return, and end with his enhanced Basic Attack.

TEAMFIGHT COMBOS

Yin should use his 1st Skill to gain Movement Speed and then his 2nd Skill to get close to a key enemy and hit them with his enhanced Basic Attack before trapping them in his Ultimate. In Lieh form, use his 2nd Skill to stun the enemy and finish them off with his 1st Skill.

Fighter