Yin: Best build, Counters
Role: Fighter · Lane: Jungling, Exp Lane
A young martial artist on a journey to defeat the Evil God that dwells within him.
Yin – Best build
Items
Blade of the Heptaseas
Magic Shoes
Warrior Boots
Sea Halberd
Malefic Roar
War Axe
Emblem
Assassin
Talents
Thrill
Master Assassin
Lethal Ignition
Battle spell
Petrify
Yin – Pro build
Yazukee · Alter Ego
Blade of Despair
Malefic Roar
War Axe
Sea Halberd
Hunter Strike
Rapid Boots
Custom Assassin Emblem
Weapon Master
Impure Rage
Thrill
Retribution
Reyy · Alter Ego
Winter Crown
Blade of Despair
Malefic Roar
War Axe
Hunter Strike
Magic Shoes
Custom Assassin Emblem
Seasoned Hunter
Thrill
Impure Rage
Retribution
Yazukee · Alter Ego
Queen's Wings
Malefic Roar
War Axe
Sea Halberd
Hunter Strike
Tough Boots
Custom Assassin Emblem
Weapon Master
Impure Rage
Thrill
Retribution
Nino · Alter Ego
War Axe
Malefic Roar
Sea Halberd
Warrior Boots
Magic Shoes
Blade of the Heptaseas
Custom Assassin Emblem
Lethal Ignition
Master Assassin
Thrill
Petrify
Yin – Counters
Weak against (counters)
Yin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate.
Strong against
Yin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off.
Faramis51.2%
Minsitthar51.8%
Floryn54.1%
Diggie54.0%
Ixia50.0%
Yin – Skills
Leave It to Me
If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp.
Charged Punch
CD: 10
Yin gains 60% extra Movement Speed (decays over 3s).
During this time, his next Basic Attack will be enhanced, dealing 25 (+100% Total Physical Attack) Physical Damage. If the enhanced Basic Attack hits an enemy, Yin throws a charged punch forward, dealing 360 (+200% Extra Physical Attack) Physical Damage to enemies in its path.
Successfully throwing the charged punch reduces the skill's cooldown by 35%.
Instant Blast
CD: 12
Yin dashes forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit.
After 1s, the Golden Ring will catch up with Yin, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s.
My Turn
CD: 52
After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills.
Lieh has stronger skills and 50 extra Physical Defense and Magic Defense that last 8s.
The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s.
If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown.
Combo
LANING COMBOS
In the laning phase, Yin should use his 1st Skill to gain Movement Speed, then use his 2nd Skill to dash behind the enemy so the Golden Rings will stun them on their return, and end with his enhanced Basic Attack.
TEAMFIGHT COMBOS
Yin should use his 1st Skill to gain Movement Speed and then his 2nd Skill to get close to a key enemy and hit them with his enhanced Basic Attack before trapping them in his Ultimate. In Lieh form, use his 2nd Skill to stun the enemy and finish them off with his 1st Skill.











