Sun: Best build, Counters
Role: Fighter · Lane: Exp Lane, Jungling
The immortal Monkey King, resolute and unyielding like the mountain that bore him.
Sun – Best build
Items
Rapid Boots
Corrosion Scythe
Windtalker
Demon Hunter Sword
Berserker's Fury
Great Dragon Spear
Emblem
Assassin
Talents
Agility
Wilderness Blessing
Quantum Charge
Battle spell
Petrify
Sun – Pro build
Error 404 · Team Vamos
Berserker's Fury
Endless Battle
Great Dragon Spear
Corrosion Scythe
Windtalker
Rapid Boots
Custom Support Emblem
Inspire
Quantum Charge
Wilderness Blessing
Petrify
EyyMal · Team Vamos
Endless Battle
Chastise Pauldron
Oracle
Dominance Ice
Thunder Belt
Rapid Boots
Custom Support Emblem
Wilderness Blessing
Quantum Charge
Inspire
Revitalize
Kelvin · IGNITE Gaming
Antique Cuirass
Chastise Pauldron
Oracle
Dominance Ice
Thunder Belt
Rapid Boots
Custom Support Emblem
Wilderness Blessing
Quantum Charge
Agility
Revitalize
Natco · Team Vamos
Great Dragon Spear
Berserker's Fury
Demon Hunter Sword
Windtalker
Corrosion Scythe
Rapid Boots
Custom Assassin Emblem
Agility
Quantum Charge
Wilderness Blessing
Petrify
Sun – Counters
Weak against (counters)
Fighter heroes with Lifesteal can counter Sun, however. For example, heroes like Ruby can steal a lot of HP by hitting Sun and his Dopplegangers.
Strong against
Sun can deal great sustained damage and has armor-busting capabilities, making him a good counter to tanks with low damage output, such as Franco and Gatotkaca.
Jawhead47.9%
Diggie54.0%
Popol and Kupa54.6%
Harley48.0%
Karrie48.8%
Sun – Skills
Simian God
Enemies hit by Sun or his Doppelgangers will have their Physical Defense reduced by 5% (stacks up to 6 times). Sun recovers HP equal to 75 plus 15% of the Doppelganger's Physical Attack each time a Doppelganger deals damage.
Sun or his Doppelgangers' Basic Attacks deal 65 extra damage to creeps.
Endless Variety
CD: 6.5 Mana Cost: 70
Sun hurls his Golden Staff in the target direction, dealing 280 (+40% Total Physical Attack) Physical Damage to enemies in its path. Upon hitting an enemy hero or creep or reaching maximum range, the Golden Staff morphs into a Doppelganger that pursues enemies. The Doppelganger inherits Sun's attributes, deals 60% damage, and takes 150% damage for 5s.
This skill shares its level and cooldown with Swift Exchange.
Swift Exchange
CD: 6.5 Mana Cost: 70
Sun hurls his Golden Staff in the target direction, dealing 280 (+40% Total Physical Attack) Physical Damage to enemies in its path.
He conjures a Doppelganger at his location that inherits his attributes, deals 60% damage, and takes 150% damage for 5s.
Sun transforms into the Golden Staff and becomes concealed, reappearing at its maximum range.
Instantaneous Move
CD: 5 Mana Cost: 40
Sun commands his Doppelgangers to strike at the target enemy with him, dealing 270 (+40% Total Physical Attack) Physical Damage and slowing the target and enemies behind them by 25% (can be stacked) for 1.5s. This counts as Basic Attack damage and can trigger Attack Effects but cannot Crit.
Clone Techniques
CD: 32
Sun summons a Doppelganger that inherits his attributes, deals 80% damage, and takes 120% damage for 8s.
Combo
LANING COMBOS
Use Sun's 1st Skill to chip away at enemies, and close the distance once they're low on HP with his 2nd Skill. Then use his 3rd Skill to deal a burst of damage with his Dopplegangers. Sun can start with his Ultimate to summon a Doppleganger, then Blink on the enemy with his 2nd Skill, and finally use his 3rd Skill and Basic Attacks finish them off.
TEAMFIGHT COMBOS
In teamfights, Sun can start with his Ultimate to summon a Doppelganger, and approach the enemy with his 2nd Skill. Finally, he can use his 2nd Skill and Basic Attacks to deal damage.











