Jawhead: Best build, Counters
Role: Fighter · Lane: Exp Lane, Roaming
Intelligent robot used to protect little Ailee.
Jawhead – Best build
Items
Tough Boots
Blade of the Heptaseas
Hunter Strike
Malefic Roar
Sea Halberd
Rose Gold Meteor
Emblem
Assassin
Talents
Agility
Master Assassin
Lethal Ignition
Battle spell
Flicker
Jawhead – Pro build
Zqeef · Team Vamos
Winter Crown
Rose Gold Meteor
Malefic Roar
Hunter Strike
Blade of the Heptaseas
Rapid Boots
Custom Assassin Emblem
Master Assassin
Concussive Blast
Rupture
Petrify
Yums · Selangor Red Giants
Immortality
Guardian Helmet
Dominance Ice
Sea Halberd
Hunter Strike
Rapid Boots
Custom Assassin Emblem
Killing Spree
Seasoned Hunter
Agility
Flicker
Kramm · Selangor Red Giants
Immortality
Antique Cuirass
Chastise Pauldron
Athena's Shield
Dominance Ice
Rapid Boots
Custom Support Emblem
Agility
Pull Yourself Together
Concussive Blast
Flicker
Kiboy · ONIC
Rose Gold Meteor
Sea Halberd
Malefic Roar
Hunter Strike
Blade of the Heptaseas
Tough Boots
Custom Assassin Emblem
Lethal Ignition
Master Assassin
Agility
Flicker
Jawhead – Counters
Weak against (counters)
Jawhead is countered by heroes with high sustained damage or high survivability, like Edith and Thamuz, because they can survive Jawhead's burst damage and beat him in a prolonged battle.
Sun53.6%
Gloo54.4%
Esmeralda46.9%
Lolita53.1%
Popol and Kupa54.6%
Strong against
Jawhead counters squishy heroes with no defensive skills that he can burst down after connecting with his Ultimate, such as Saber and Eudora.
Jawhead – Skills
Mecha Suppression
Each time Jawhead deals damage to an enemy hero or a Creep, he inflicts a stack of Mecha Suppression on them for 3s (up to 6 stacks). Each stack of Mecha Suppression increases all damage dealt to the target by 2% (limited to 50% for Creeps).
Smart Missiles
CD: 5 Mana Cost: 60
Jawhead launches up to 12 missiles at random nearby enemies over 5s, each missile dealing 135 (+30% Total Physical Attack) Physical Damage to the enemy hit.
Ejector
CD: 15 Mana Cost: 80
Jawhead gains 30% Movement Speed and a 500 (+100% Total Physical Attack) shield for 5s.
Use Again: Jawhead flings the nearest unit (prioritizes heroes) to the target location, dealing 300 (+80% Total Physical Attack) Physical Damage to enemies in the area and stunning them for 0.5s. Can be used on allied heroes and they will not take damage.
Unstoppable Force
CD: 35 Mana Cost: 120
Jawhead charges into the target enemy hero, dealing 350 (+150% Total Physical Attack) Physical Damage and briefly stunning them. Enemies around the target are knocked back and dealt the same amount of damage. Jawhead is immune to control effects during the charge.
Combo
LANING COMBOS
In the laning phase, use Jawhead's 2nd Skill to get close to the enemy, then follow up with his 1st Skill and Basic Attacks to deal continuous damage. When the enemy tries to run, use his 2nd Skill again to toss them back.
TEAMFIGHT COMBOS
In teamfights, use Jawhead's 2nd Skill for the Movement Speed and start up his 1st Skill then immediately charge into a target using his Ultimate. Finally, use his 2nd Skill to toss the enemy back.











