Nolan: Best build, Counters
Role: Assassin · Lane: Jungling
A scholar that wanders the universe with split souls to save his daughter.
Nolan – Best build
Items
Magic Shoes
Blade of the Heptaseas
Hunter Strike
Malefic Roar
Endless Battle
Blade of Despair
Emblem
Assassin
Talents
Thrill
Seasoned Hunter
Impure Rage
Battle spell
Ice Retribution
Retribution
Nolan – Pro build
Koyl · Aurora Gaming PH
Blade of Despair
Endless Battle
Malefic Roar
Blade of the Heptaseas
Magic Shoes
Hunter Strike
Custom Assassin Emblem
Thrill
Seasoned Hunter
Impure Rage
Retribution
Unii · Selangor Red Giants
Rose Gold Meteor
Blade of Despair
Malefic Roar
Hunter Strike
Magic Shoes
Blade of the Heptaseas
Custom Assassin Emblem
Impure Rage
Thrill
Seasoned Hunter
Retribution
Aether · Geekay Esports
Great Dragon Spear
Blade of Despair
Endless Battle
Malefic Roar
Tough Boots
Hunter Strike
Custom Assassin Emblem
Seasoned Hunter
Impure Rage
Thrill
Retribution
Kazue · FUT Esports
Blade of Despair
Endless Battle
Malefic Roar
Hunter Strike
Blade of the Heptaseas
Magic Shoes
Custom Assassin Emblem
Impure Rage
Seasoned Hunter
Thrill
Retribution
Nolan – Counters
Weak against (counters)
Nolan is countered by tanky heroes with high sustained damage, such as Thamuz and Fredrinn, who can survive Nolan's burst and kill him afterwards.
Strong against
Nolan counters squishy heroes that lack mobility skills like Hanabi and Eudora because they have a hard time avoiding his rifts while Nolan's own mobility makes them easy targets.
Nolan – Skills
Dimensional Rift
Nolan's skills will leave a Rift. When a rift comes into contact with another rift, they will activate and pull enemies to their center and deal 240 (+140% Extra Physical Attack) Physical Damage after a short delay. Each time a rift activation hits an enemy, Nolan will gain 25 Energy. If an enemy is hit by multiple rift activations, the damage after the first hit will be reduced by 40%.
Cosmic Leap: If Nolan does not deal or take damage for 5s, he enhances his next Basic Attack to dash to the target, dealing (+120% Total Physical Attack) Physical Damage and leaving a Rift. (Damage to and from Minions or Creeps will not prevent Nolan from getting this effect.)
Expansion
CD: 2.5 Energy Cost: 25
Nolan cuts a rectangular area in front of him with his cosmic gauge, dealing 230 (+40% Total Physical Attack) Physical Damage and leaving a Rift at the first enemy hit.
Gauge
CD: 2.5 Energy Cost: 25
Nolan charges in the target direction and slashes with his cosmic gauge, dealing 70 (+13% Total Physical Attack) Physical Damage to enemies in his path and leaving a Rift.
Fracture
CD: 21
Nolan slashes at the target location 3 times, dealing 120 (+50% Extra Physical Attack) Physical Damage with each slash while leaving 3 rifts and slowing the target hit by 30% for 0.5s. The rifts will be activated automatically while Nolan dashes backward.
Combo
LANING COMBOS
In the laning phase, use Nolan's 2nd Skill and enhanced Basic Attack to catch the enemy, then use his 1st Skill to activate the rift. Follow up with his 2nd Skill into his 1st Skill to activate another rift explosion.
TEAMFIGHT COMBOS
In teamfights, approach the enemy using Nolan's 2nd Skill and enhanced Basic Attack, then activate the rift with his 1st Skill. Use Nolan's 2nd Skill to dash through the enemy, and unleash his Ultimate to activate all the rifts while dashing back to safety.











