Hanzo: Best build, Counters
Role: Assassin · Lane: Jungling
Genius ninja in the Shadow Sect who is at the crossroads.
Hanzo – Best build
Items
Rapid Boots
Magic Shoes
Golden Staff
Corrosion Scythe
Demon Hunter Sword
Malefic Roar
Emblem
Support
Talents
Agility
Bargain Hunter
War Cry
Battle spell
Bloody Retribution
Ice Retribution
Hanzo – Pro build
Kairi · ONIC
Chastise Pauldron
Golden Staff
Oracle
Brute Force Breastplate
Thunder Belt
Magic Shoes
Custom Support Emblem
Concussive Blast
Wilderness Blessing
Inspire
Retribution
Error 404 · Team Vamos
Sky Piercer
Malefic Roar
Corrosion Scythe
Demon Hunter Sword
Golden Staff
Magic Shoes
Custom Support Emblem
Concussive Blast
Wilderness Blessing
Inspire
Retribution
EyyMal · Team Vamos
Oracle
Demon Hunter Sword
Golden Staff
Brute Force Breastplate
Sky Piercer
Magic Shoes
Custom Support Emblem
Vitality
Bargain Hunter
Concussive Blast
Retribution
MarkTzy · VSG
Malefic Roar
Demon Hunter Sword
Corrosion Scythe
Golden Staff
Magic Shoes
Rapid Boots
Custom Support Emblem
War Cry
Bargain Hunter
Agility
Retribution
Hanzo – Counters
Weak against (counters)
Hanzo fares less favorably against heroes with lots of mobility, such as Fanny, Lancelot, and Arlott, since it's difficult to build stacks on them, thus limiting Hanzo's damage.
Strong against
Hanzo's Ultimate enables him to poke or dive with relative safety, making him a serious threat to squishy heroes without mobility, like Layla, Ixia, and Zhuxin, while also disrupting the enemy in teamfights.
Hanzo – Skills
Ame no Habakiri
Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.
Ninjutsu: Demon Feast
The skill can only be used on targets with max stacks of Dark Ninjutsu. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP.
When targeting the Turtle, Lord, or enemy heroes, he deals 600 (+120% Extra Physical Attack) Physical Damage, recovers 150 (+80% Total Physical Attack) HP, and reduces this skill's cooldown by 60%.
Ninjutsu: Dark Mist
CD: 10
Hanzo dashes in the target direction, leaving dark mist in front that deals 90 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit).
The dark mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.
Kinjutsu: Pinnacle Ninja
CD: 36
Hanzo charges into battle as Hanekage, consuming 170 Energy per second. He gains 20 Energy when a non-hero unit dies nearby and 200 Energy when it's a hero. He gains 15 Energy when attacking a hero, and 45 Energy when attacking the Turtle or the Lord. When Energy runs out, Hanzo's body will be slowly drawn to Hanekage's position.
While in Hanekage form, Hanzo's body is invincible, while Hanekage ignores obstacles and gains 50% Movement Speed and 30% Attack Speed.
Use Again or Upon Death: Hanekage returns to Hanzo's body, recovering 360 (+100% Extra Physical Attack) HP and becoming untargetable during the return. If Hanekage is killed, Hanzo will be slowed by 50% and revealed for 6s, and the skill's cooldown will be doubled.
Combo
LANING COMBOS
When ganking, Hanzo can use his 2nd Skill to close the distance, then stack his Passive with Basic Attacks and unleash his 1st Skill at max stacks for hefty damage. In teamfights, Hanzo should activate his Ultimate from a safe position and engage as Hanekage. Use his 2nd Skill to dash in and knock enemies Airborne, then use his Black Mist and Basic Attacks to quickly stack his Passive and use his 1st Skill for maximum damage.
TEAMFIGHT COMBOS
Hanzo should activate his Ultimate from a safe position and engage as Hanekage. Use his 2nd Skill to dash in and knock enemies Airborne, then use his Black Mist and Basic Attacks to quickly stack his Passive and use his 1st Skill for maximum damage.











