Saber: Best build, Counters
Role: Assassin · Lane: Jungling, Roaming
A swordsman in pursuit of invincibility, used by Laboratory 1718.
Saber – Best build
Items
Magic Shoes
Hunter Strike
War Axe
Blade of the Heptaseas
Endless Battle
Malefic Roar
Emblem
Assassin
Talents
Thrill
Seasoned Hunter
Lethal Ignition
Battle spell
Retribution
Ice Retribution
Saber – Pro build
Canoneo · Guangzhou Gaming
Brute Force Breastplate
Queen's Wings
Endless Battle
War Axe
Magic Shoes
Hunter Strike
Custom Assassin Emblem
Thrill
Temporal Reign
Seasoned Hunter
Retribution
Wolf · Guangzhou Gaming
Rose Gold Meteor
Queen's Wings
Endless Battle
Brute Force Breastplate
War Axe
Magic Shoes
Custom Assassin Emblem
Temporal Reign
Thrill
Seasoned Hunter
Retribution
Meii · Guangzhou Gaming
Rose Gold Meteor
Brute Force Breastplate
Endless Battle
War Axe
Hunter Strike
Magic Shoes
Custom Fighter Emblem
Thrill
Temporal Reign
Seasoned Hunter
Retribution
ReCall · Guangzhou Gaming
Malefic Roar
Endless Battle
Blade of the Heptaseas
War Axe
Hunter Strike
Magic Shoes
Custom Assassin Emblem
Lethal Ignition
Seasoned Hunter
Thrill
Retribution
Saber – Counters
Weak against (counters)
Saber is countered by Support heroes with Survivability buffs, like Estes and Faramis.
Strong against
Saber's deadly combo makes him strong against squishy heroes, such as Layla and Eudora.
Saber – Skills
Enemy's Bane
Each time Saber deals damage, he reduces the target's Physical Defense by 3-8 for 5s (up to 5 stacks).
Orbiting Swords
CD: 10 Mana Cost: 60
Saber releases 5 swords that orbit around him and deal 75 (+25% Extra Physical Attack) Physical Damage to nearby enemies on hit. The swords will retract back to him after the duration.
While active, Sword attacks deal 200 (+50% Extra Physical Attack) Physical Damage to the target and 50% damage to enemies along the path (damage reduced to 50% against minions). Each sword attack reduces the cooldowns of Orbiting Swords by 0.5s and Charge by 1s.
Charge
CD: 7 Mana Cost: 40
Saber dashes in the target direction, dealing 75 (+50% Extra Physical Attack) Physical Damage to enemies along the path.
After the dash, he gains an Enhanced Basic Attack that allows him to charge at the target, dealing 75 (+120% Total Physical Attack) Physical Damage and slowing them by 60% for 1s.
Triple Sweep
CD: 44 Mana Cost: 100
Saber charges at the target enemy hero, knocking them airborne for 1.2s (unaffected by Resilience). He strikes them 3 times over the duration, dealing 120 (+80% Extra Physical Attack) Physical Damage with the first 2 strikes and 240 (+160% Extra Physical Attack) Physical Damage with the third.
Combo
LANING COMBOS
Saber can use his 1st Skill to poke and weaken the enemy, follow with his 2nd Skill to close in, then use his Ultimate to finish them off.
TEAMFIGHT COMBOS
Saber can use his 1st Skill to poke and weaken the enemy, follow with his 2nd Skill to close in, then use his Ultimate to finish them off.











