Minotaur: Best build, Counters
Role: Tank · Lane: Roaming
Minoan prince determined to restore his homeland.
Minotaur – Best build
Items
Tough Boots
Flask of the Oasis
Dominance Ice
Oracle
Chastise Pauldron
Athena's Shield
Emblem
Tank
Talents
Vitality
Pull Yourself Together
Focusing Mark
Battle spell
Revitalize
Minotaur – Pro build
Dikson · Victory Song Gamers
Antique Cuirass
Oracle
Chastise Pauldron
Dominance Ice
Flask of the Oasis
Magic Shoes
Custom Tank Emblem
Firmness
Concussive Blast
Pull Yourself Together
Flicker
Kiboy · ONIC
Oracle
Guardian Helmet
Chastise Pauldron
Dominance Ice
Flask of the Oasis
Tough Boots
Custom Support Emblem
Concussive Blast
Vitality
Pull Yourself Together
Revitalize
SamueL · ONIC
Radiant Armor
Chastise Pauldron
Guardian Helmet
Dominance Ice
Flask of the Oasis
Tough Boots
Custom Support Emblem
Agility
Concussive Blast
Tenacity
Revitalize
KidX · Falcon Esports
Athena's Shield
Chastise Pauldron
Oracle
Dominance Ice
Flask of the Oasis
Tough Boots
Custom Tank Emblem
Focusing Mark
Pull Yourself Together
Vitality
Revitalize
Minotaur – Counters
Weak against (counters)
Minotaur is countered by long-range Marksmen like Layla and Lesley since his lack of speed makes him an easy target.
Strong against
Minotaur is strong against heroes that rely on chaining skills or attacks, like Paquito and Julian because he can interrupt their combos with his CC.
Minotaur – Skills
Rage Incarnate
After casting a skill, Minotaur gains Motivation, recovering HP equal to 5 (+1*Hero Level)% of damage taken from enemy heroes for 3s.
Enraged State: Motivation HP recovery is increased to 200%.
Despair Stomp
CD: 12
Minotaur jumps to the target location, dealing 325 (+60% Total Physical Attack) Physical Damage to enemies in the area and briefly knocking them airborne. Enemies hit will also be slowed by 40% while Minotaur enhances his Basic Attacks to deal 25 (+5% Max HP) extra Physical Damage for 2s.
Enraged: Increases the AOE range and the damage dealt by 25 (+5% Max HP) Physical Damage.
Motivation Roar
CD: 10
Minotaur heals himself and the nearby ally with the lowest HP, recovering 220 (+60% Total Magic Power) HP for both. He also recovers an additional 8% of his lost HP.
Enraged: Minotaur heals himself and all nearby allied heroes.
Minoan Fury
CD: 60
Minotaur enters Enraged state and smashes the ground 3 times. The first 2 hits deal 180 (+85% Total Physical Attack) Physical Damage to nearby enemies and slow them by 60%, while the final hit deals 200 (+85% Total Physical Attack) True Damage and knocks targets airborne for 0.8s. Minotaur is immune to control effects during this attack.
The Enraged state lasts 12s and enhances Minotaur's skills for the duration.
Combo
LANING COMBOS
In the laning phase, use Minotaur's 1st Skill to knock the enemy airborne and reduce their Defense, then deal damage with his enhanced Basic Attacks. Use his 2nd Skill to heal him and his teammate to come out ahead in the trade.
TEAMFIGHT COMBOS
In teamfights, use Minotaur's 1st Skill to jump in and knock enemies airborne, then use his Ultimate to keep them CC'd and enter Enraged state. Use his 1st Skill to knock enemies airborne again and continue with Basic Attacks. Use his 2nd Skill when he or his team needs healing.











