Cyclops: Best build, Counters
Role: Mage · Lane: Mid Lane
A celestial traveler in the universe.
Cyclops – Best build
Items
Magic Shoes
Enchanted Talisman
Concentrated Energy
Glowing Wand
Wishing Lantern
Divine Glaive
Emblem
Mage
Talents
Inspire
Festival of Blood
Impure Rage
Battle spell
Flicker
Cyclops – Pro build
Minguin · Omega Esports
Holy Crystal
Divine Glaive
Queen's Wings
Concentrated Energy
Enchanted Talisman
Magic Shoes
Custom Mage Emblem
Seasoned Hunter
Inspire
Impure Rage
Retribution
LMU · Alter Ego
Holy Crystal
Divine Glaive
Queen's Wings
Concentrated Energy
Enchanted Talisman
Magic Shoes
Custom Mage Emblem
Temporal Reign
Seasoned Hunter
Inspire
Retribution
G · Team Vamos
Holy Crystal
Wishing Lantern
Divine Glaive
Concentrated Energy
Enchanted Talisman
Magic Shoes
Custom Mage Emblem
Temporal Reign
Inspire
Seasoned Hunter
Retribution
Super Frince · ONIC Philippines
Divine Glaive
Wishing Lantern
Glowing Wand
Concentrated Energy
Enchanted Talisman
Magic Shoes
Custom Mage Emblem
Festival of Blood
Inspire
Impure Rage
Flicker
Cyclops – Counters
Weak against (counters)
Cyclops lacks Dash or Blink skills, making him the preferred target for heroes with gap closers and CC skills. Such as Lancelot, Alucard and Kagura.
Strong against
Cyclops' short skill cooldown makes him strong against mid-ranged heroes with poor Mobility, such as Terizla and Alpha.
Cyclops – Skills
Starlit Hourglass
Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.
Stardust Shock
CD: 7.5 Mana Cost: 50
Cyclops casts two Stardust Disks in the target direction, each dealing 240 (+60% Total Magic Power) Magic Damage to enemies in its path.
Planets Attack
CD: 14 Mana Cost: 60
Cyclops conjures Starlit Spheres around himself, gaining 50% Movement Speed that decays over 2s.
The Starlit Spheres automatically seek and attack nearby enemies (prioritizing enemy heroes), and explode on contact to deal 200 (+65% Total Magic Power) Magic Damage.
Subsequent hits on the same target deal reduced damage.
Star Power Lockdown
CD: 26 Mana Cost: 60
Cyclops creates a Planetary Sphere that tracks the target enemy hero or creep, dealing 500 (+120% Total Magic Power) Magic Damage and immobilizing them for 0.75-1.5s (scales with Planetary Sphere's travel distance).
Combo
LANING COMBOS
Cyclops can use his 2nd Skill to close in on enemy heroes then hit them with both his 1st Skill and the spheres summoned by his 2nd Skill. This combo is very effective against enemy heroes.
TEAMFIGHT COMBOS
In teamfights, Cyclops should control the target enemy with his Ultimate, close in with his 2nd Skill, then finish off the target with his 1st Skill.











