Cecilion: Best build, Counters
Role: Mage · Lane: Mid Lane
Carmilla's Blood Demon lover.
Cecilion – Best build
Items
Demon Shoes
Clock of Destiny
Glowing Wand
Enchanted Talisman
Wishing Lantern
Divine Glaive
Emblem
Mage
Talents
Inspire
Wilderness Blessing
Impure Rage
Battle spell
Flicker
Purify
Cecilion – Pro build
Claw Kun · Team Vamos
Divine Glaive
Concentrated Energy
Wishing Lantern
Enchanted Talisman
Clock of Destiny
Demon Shoes
Basic Common Emblem
Temporal Reign
Bargain Hunter
Inspire
Flicker
S A N Z · ONIC
Concentrated Energy
Divine Glaive
Wishing Lantern
Enchanted Talisman
Clock of Destiny
Demon Shoes
Custom Mage Emblem
Inspire
Impure Rage
Wilderness Blessing
Flicker
Killuaa · ONIC
Divine Glaive
Glowing Wand
Wishing Lantern
Enchanted Talisman
Clock of Destiny
Demon Shoes
Custom Mage Emblem
Temporal Reign
Inspire
Wilderness Blessing
Purify
Yue · Aurora Gaming PH
Divine Glaive
Wishing Lantern
Enchanted Talisman
Glowing Wand
Clock of Destiny
Demon Shoes
Custom Mage Emblem
Inspire
Impure Rage
Wilderness Blessing
Flicker
Purify
Cecilion – Counters
Weak against (counters)
Cecilion is countered by Assassins who can quickly close the gap like Ling and Fanny because Cecilion lacks defensive tools and his normal skills cannot hit enemies in melee range.
Strong against
Cecilion counters less mobile Fighters like Balmond and Terizla because these heroes have a hard time getting close to Cecilion while Cecilion can more easily hit them with his skills.
Cecilion – Skills
Overflowing
Cecilion gains 10 extra Max Mana and recovers 10 Mana each time his skill hits an enemy. Cooldown: 1s.
Cecilion has higher Max Mana and Mana Regen, and his skill damage scales with his Max Mana.
Bat Impact
CD: 1.5 Mana Cost: 75
Cecilion commands a giant bat to dive at the target location, gaining 30% extra Movement Speed for 1s, dealing 85 (+70% Total Magic Power) (+7% Total Mana) Magic Damage to enemies in its path. The bat also deals 170 (+140% Total Magic Power) (+14% Total Mana) extra Magic Damage to those near the landing point, and applies Overflowing effect once.
Each subsequent cast within 6s increases this skill's Mana cost by 1.5 times (up to 4 stacks).
Sanguine Claws
CD: 12 Mana Cost: 95
Cecilion summons a pair of opposing claws at the target location that will clasp together after a short delay, pulling enemies in their paths to the center while dealing them 200 (+45% Total Magic Power) (+1.2% Total Mana) Magic Damage and immobilizing them for 1s.
Bats Feast
CD: 44 Mana Cost: 150
Cecilion unleashes his Blood Demon power, gaining 60% Movement Speed (decays over the duration) and Slow Immunity for 1.5s.
Meanwhile, he fires 36 bolts of blood energy at nearby enemies, each dealing 35 (+8% Total Magic Power) (+0.3% Total Mana) Magic Damage and slowing enemies hit by 3% for 1s (up to 30%total).
Each bolt that hits restores HP equal to 10 plus 1% of Cecilion's lost HP.
Moonlit Waltz
CD: 45
When Carmilla is nearby, Cecilion can summon her to become a Vermil Shadow around him, granting him a 520-800 shield (scales with Carmilla's level).
Carmilla can choose to leave Cecilion and charge at the target location, gaining an equal shield while dealing 520-800 Magic Damage (scales with level) to nearby enemies and slowing them by 30% for 1s.
Combo
LANING COMBOS
In the laning phase, use Cecilion's 2nd Skill to pull enemies together, then repeatedly hit them with his 1st Skill.
TEAMFIGHT COMBOS
In teamfights, initiate with Cecilion's Ultimate to slow the enemy, then hit them with his 1st Skill. When the time is right, pull the enemies together using his 2nd Skill and spam his 1st Skill for damage.











