Masha: Best build, Counters
Role: Fighter · Lane: Exp Lane
Guardian of the Direbears.
Masha – Best build
Items
Rapid Boots
Corrosion Scythe
Thunder Belt
Sea Halberd
Demon Hunter Sword
Guardian Helmet
Emblem
Fighter
Talents
Swift
Festival of Blood
War Cry
Battle spell
Flicker
Petrify
Masha – Pro build
Lutpiii · ONIC
Chastise Pauldron
Dominance Ice
Guardian Helmet
Corrosion Scythe
Thunder Belt
Rapid Boots
Custom Tank Emblem
Swift
Bargain Hunter
Weakness Finder
Sprint
SryImFelix · PRO Esports
Golden Staff
Demon Hunter Sword
Guardian Helmet
Corrosion Scythe
Thunder Belt
Rapid Boots
Custom Tank Emblem
Swift
Pull Yourself Together
War Cry
Flicker
Aran · Team Liquid ID
Golden Staff
Demon Hunter Sword
Guardian Helmet
Corrosion Scythe
Thunder Belt
Rapid Boots
Custom Tank Emblem
Swift
Wilderness Blessing
War Cry
Flicker
Nathzz · Aurora Gaming PH
Guardian Helmet
Demon Hunter Sword
Sea Halberd
Thunder Belt
Corrosion Scythe
Rapid Boots
Custom Fighter Emblem
War Cry
Festival of Blood
Swift
Flicker
Petrify
Masha – Counters
Weak against (counters)
Choose highly mobile heroes with multiple dashes, such as Fanny or Claude. Thwart her initiation, then focus her down before she goes Feral.
Strong against
Burst Mages like Eudora and Kadita are ideal prey for Masha. With three HP bars and CC removal plus damage negation when losing a bar, Masha has built-in anti-burst against them.
Masha – Skills
Primal Pact
Bear's Blessing: Masha has 3 HP bars, each inheriting 50% of her Equipment HP bonuses. When an HP bar is depleted, she removes control effects and blocks damage once. She gains Feral by dealing damage to enemy heroes or creeps. Feral converts into HP after leaving combat.
Power of Wildness: After Masha's skills deal damage to an enemy hero, she leaves a Wound in a random direction. Her Basic Attacks can break the Wound and cause her to enter the Feral state.
Feral: Masha gains 15 (+1*Hero Level)% Resilience, Attack Speed, and Movement Speed. Her next 3 Basic Attacks become fan-shaped claw strikes, dealing 3 (+2% Extra Physical Attack) (+0.2*Hero Level)% HP extra Physical Damage to enemies in the area (extra damage does not apply to Turrets) and recovering 4 (+0.4*Hero Level)% HP. It lasts 3s.
[C8Breaking a Wound again during the Feral state will refresh its duration. Up to 6 claw strikes can be stored.]
Feral Swipe
CD: 8
Masha releases energy forward, dealing 250 (+70% Total Physical Attack) Physical Damage to enemies in its path.
If an enemy hero is hit, they are slowed by 50% for 1s.
Claw Strike
CD: 9
Masha dashes in the target direction, dealing 120 (+80% Extra Physical Attack) Physical Damage.
[C8Whenever an HP bar is depleted, the cooldown of Claw Strike resets.]
Savage Maul
CD: 42
Masha charges toward an enemy hero, dealing 300 (+50% Extra Max HP) Physical Damage and stunning them for 1s while knocking back nearby enemies.
Combo
TEAMFIGHT COMBOS
In teamfights, use Masha's Ultimate to dive a squishy target. Follow with an Enhanced Basic Attack, then 2nd Skill to inflict Wounds on multiple enemies, and AoE them down with repeated Basic Attacks.
LANING COMBOS
In the laning phase, use Masha's 2nd Skill to close in and Basic Attack to inflict Wounds. Slow the target with the 1st Skill, then continue attacking to trigger the Enhanced Basic Attack, and keep up the pressure!











