Bane: Best build, Counters
Role: Fighter · Lane: Jungling, Exp Lane
Cruel pirate leader, Franco's sworn enemy.
Bane – Best build
Items
Tough Boots
Arcane Boots
War Axe
Sky Piercer
Endless Battle
Malefic Roar
Emblem
Assassin
Talents
Thrill
Seasoned Hunter
Lethal Ignition
Battle spell
Ice Retribution
Bane – Pro build
Royal Milk · Falcon Esports
Endless Battle
Blade of Despair
Malefic Roar
War Axe
Sea Halberd
Tough Boots
Custom Assassin Emblem
Seasoned Hunter
Rupture
Lethal Ignition
Retribution
Dikson · Victory Song Gamers
Blade of Despair
Rose Gold Meteor
Endless Battle
Sea Halberd
Tough Boots
War Axe
Custom Assassin Emblem
Seasoned Hunter
Thrill
Lethal Ignition
Retribution
New Cold · Falcon Esports
Malefic Roar
Blade of Despair
Rose Gold Meteor
Endless Battle
War Axe
Tough Boots
Custom Support Emblem
Impure Rage
Seasoned Hunter
Thrill
Retribution
Lucky · Falcon Esports
Malefic Roar
Endless Battle
Sky Piercer
War Axe
Arcane Boots
Tough Boots
Custom Assassin Emblem
Lethal Ignition
Seasoned Hunter
Thrill
Retribution
Bane – Counters
Weak against (counters)
Bane is countered by Mages that deal heavy damage from afar, such as Vale and Xavier who can deal significant damage to him before he can get in range.
Strong against
Bane counters Tanks with high HP but low damage, such as Hylos and Belerick, because he can out-sustain them and deals HP percentage-based damage.
Bane – Skills
Shark Bite
Bane infuses his weapon with a stack of Power of Tide each time he uses a skill (up to 2 stacks). Each of his subsequent Basic Attacks consumes a stack to deal (+95% Total Physical Attack) (+ 4 (+0.4*Hero Level)% target's HP) Physical Damage to nearby enemies.
Crab Claw Cannon
CD: 8 Mana Cost: 30
Bane fires his Crab Claw Cannon in the target direction, dealing 150 (+160% Total Physical Attack) Physical Damage to the first enemy hit and then 150% damage to a random enemy behind them (prioritizes enemy heroes). Enemies hit are slowed by 10 (+10% Total Magic Power)% for 1s.
Every 100 Physical Attack Bane possesses reduces this skill's cooldown by an additional 8%.
Sea Ink
CD: 7.5 Mana Cost: 50
Bane swallows a cup of sea ink, recovering HP equal to 200 (+150% Total Magic Power) + 5 (+1.5% Total Magic Power)% of his Max HP, and gaining 50% Movement Speed that decays over 2.5s.
Use Again: Bane spits corrosive ink in a fan-shaped area, dealing 140 (+130% Total Magic Power) Magic Damage (up to 200% with charging time).
Every 100 Magic Power Bane possesses reduces this skill's cooldown by an additional 7%.
Deadly Catch
CD: 40 Mana Cost: 120
Bane summons a school of sharks to charge in the target direction, dealing 700 (+80% Total Physical Attack) (+150% Total Magic Power) Magic Damage to enemies hit, knocking them airborne for 0.6s, and slowing them by 75% (decays over 3s).
This skill deals 40% damage to turrets.
Combo
LANING COMBOS
In the laning phase, use Bane's 2nd Skill to get close to the enemy and hit them with an enhanced Basic Attack. Then use his 1st Skill to slow the enemy followed by another enhanced Basic Attack. And end with his 2nd Skill again with another enhanced Basic Attack.
TEAMFIGHT COMBOS
In teamfights, use Bane's 2nd Skill to close in and catch multiple enemies with his Ultimate. Use an enhanced Basic Attack when the enemies are knocked airborne, then use his 2nd Skill and another enhanced Basic Attack. Finally, use his 1st Skill and enhanced Basic Attack to chase and finish off the enemy.











