Fredrinn: Best build, Counters
Role: Fighter · Lane: Jungling
A master treasure appraiser in Los Pecados accumulating wealth and searching for his lost friend.
Fredrinn – Best build
Items
Tough Boots
Brute Force Breastplate
Oracle
War Axe
Queen's Wings
Chastise Pauldron
Emblem
Support
Talents
Vitality
Seasoned Hunter
Impure Rage
Battle spell
Bloody Retribution
Vengeance
Fredrinn – Pro build
KyleTzy · Team Falcons PH
Queen's Wings
Chastise Pauldron
Guardian Helmet
Oracle
Brute Force Breastplate
Tough Boots
Custom Support Emblem
Thrill
Seasoned Hunter
Impure Rage
Retribution
Zxaura · The MongolZ
Radiant Armor
Queen's Wings
Chastise Pauldron
Oracle
Brute Force Breastplate
Rapid Boots
Custom Support Emblem
Impure Rage
Thrill
Seasoned Hunter
Flicker
Canoneo · Guangzhou Gaming
Queen's Wings
Guardian Helmet
Chastise Pauldron
Oracle
Brute Force Breastplate
Tough Boots
Custom Support Emblem
Impure Rage
Vitality
Seasoned Hunter
Retribution
KarlTzy · Team Liquid PH
Chastise Pauldron
Queen's Wings
War Axe
Oracle
Brute Force Breastplate
Tough Boots
Custom Support Emblem
Vitality
Impure Rage
Seasoned Hunter
Retribution
Vengeance
Fredrinn – Counters
Weak against (counters)
Fredrinn is countered by Marksman heroes who can deal True Damage, as they can take him down very easily. Heroes like Kerrie and Lesley are good examples here.
Strong against
Fredrinn is strong against Mage heroes who rely on skill bursts, as it is difficult for them to one-shot him with their bursts. Instead, once Fredrinn has enough Combo Points, he can use his 2nd Ultimate to easily finish them off. Such as Vale and Eudora.
Fredrinn – Skills
Crystalline Armor
Fredrinn gains 1 Combo Point that lasts 5s each time his skill hits a non-minion enemy, up to 4 Combo Points. His Ultimates cost different numbers of Combo Points.
Fredrinn stores 100% of the damage he receives as Crystal Energy, which decays after 5s at a rate of 10% HP per second.
Fredrinn can convert the stored Crystal Energy into HP by 20% of his damage dealt (10% for damage dealt to minions). Gaining a Combo Point resets the decaying timer.
Piercing Strike
CD: 7.5
Fredrinn thrusts his sword in the target direction, dealing 125 (+7% Max HP) (+120% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 30% for 2s. His next Basic Attack gains extra attack range and deals 85 (+100% Total Physical Attack) Physical Damage.
This skill deals 170% damage to non-hero enemies.
Brave Assault
CD: 7.5
Fredrinn dashes in the target direction, dealing 140 (+80% Extra Physical Attack) Physical Damage to the first non-minion enemy hit. His next Basic Attack knocks the target airborne for 0.3s.
Energy Eruption
Fredrinn deals 210 (+100% Extra Physical Attack) Physical Damage to nearby enemies and taunts them for 1s. Hitting a non-minion enemy grants Fredrinn 25 Shield for 3s and reduces the cooldowns of Piercing Strike and Brave Assault by 75%.
This skill costs 1 Combo Point.
Appraiser's Wrath
Fredrinn slams his sword in the target direction (this skill can only be interrupted by Suppression), dealing 600 plus 21% of his Crystal Energy as Physical Damage to enemies in a fan-shaped area after a short delay. Enemies in the center of the area take 175% damage. This skill doubles the conversion ratio based on damage dealt to enemy heroes from stored Crystal Energy to HP.
This skill costs 3 Combo Points.
Combo
LANING COMBOS
In the laning phase, Fredrinn can dash to the enemy hero with his 2nd Skill, and knock that hero airborne with the enhanced Basic Attack. Then follow up with his 1st Skill to deal damage.
TEAMFIGHT COMBOS
In teamfights, Fredrinn should use his 2nd Skill to close in on the enemy hero and knock them airborne, then use his 1st Skill and 1st Ultimate for CC and cooldown reset. Use his enhanced Basic Attacks, 1st and 2nd skills sequentially to deal heavy damage, and finish with his 2nd Ultimate after knocking the enemy airborne for the kill.











