Gord: Best build, Counters
Role: Mage · Lane: Mid Lane
Dean of the Icarus School of the Magic Academy.
Gord – Best build
Items
Arcane Boots
Enchanted Talisman
Glowing Wand
Ice Queen Wand
Sky Piercer
Divine Glaive
Emblem
Mage
Talents
Rupture
Bargain Hunter
Impure Rage
Battle spell
Flicker
Gord – Pro build
Frostt · Alpha7 Esports
Divine Glaive
Ice Queen Wand
Wishing Lantern
Sky Piercer
Glowing Wand
Rapid Boots
Custom Mage Emblem
Impure Rage
Rupture
Weapon Master
Flicker
S A N Z · ONIC
Blood Wings
Wishing Lantern
Ice Queen Wand
Sky Piercer
Glowing Wand
Rapid Boots
Custom Mage Emblem
Wilderness Blessing
Impure Rage
Inspire
Flicker
Killuaa · ONIC
Divine Glaive
Ice Queen Wand
Wishing Lantern
Sky Piercer
Glowing Wand
Rapid Boots
Custom Mage Emblem
Wilderness Blessing
Inspire
Impure Rage
Flicker
Mayki · The MongolZ
Divine Glaive
Sky Piercer
Ice Queen Wand
Glowing Wand
Enchanted Talisman
Arcane Boots
Custom Mage Emblem
Bargain Hunter
Rupture
Impure Rage
Flicker
Gord – Counters
Weak against (counters)
Gord is countered by heroes with gap closers, such as Fanny and Lancelot.
Strong against
Gord is strong against melee heroes with poor Mobility, such as Barats and Fredrinn.
Gord – Skills
Mystic Favor
After Gord hits an enemy 4 times with skills within a short period of time, the next skill damage will deal an additional 120 (+8*Hero Level) (+40% Total Magic Power) True Damage and slow them by 20% for 1s (the slow effect stacks up to 2 times).
Mystic Projectile
CD: 8 Mana Cost: 80
Gord conjures a Mystic Orb that bounces in the target direction and explodes on the first enemy hit, dealing 225 (+65% Total Magic Power) Magic Damage to enemies in the area, while stunning them and revealing their locations for 1s.
Mystic Injunction
CD: 8 Mana Cost: 60
Gord creates an energy field in the target area, dealing 30 (+10% Total Magic Power) Magic Damage every 0.25s to enemies within (up to 16 times).
Mystic Gush
CD: 44 Mana Cost: 150
Gord unleashes an energy beam in the target direction, dealing 90 (+32% Total Magic Power) Magic Damage to enemies hit every 0.2s (up to 16 times).
The direction of the beam can be adjusted using the Joystick.
Combo
LANING COMBOS
Gord should look to stun the enemy heroes with his 1st Skill, then follow up with his 2nd Skill and Ultimate to get a quick kill on them.
TEAMFIGHT COMBOS
Gord should look to stun the enemy heroes with his 1st Skill, then follow up with his 2nd Skill and Ultimate to get a quick kill on them.











