Hayabusa: Best build, Counters
Role: Assassin · Lane: Jungling
The young leader of the Shadow Sect who wields his blade through moonless nights, walking the path of nindo without fear.
Hayabusa – Best build
Items
Magic Shoes
Hunter Strike
War Axe
Malefic Roar
Blade of Despair
Rose Gold Meteor
Emblem
Assassin
Talents
Thrill
Seasoned Hunter
War Cry
Battle spell
Ice Retribution
Retribution
Hayabusa – Pro build
Kairi · ONIC
Rose Gold Meteor
Blade of Despair
Sea Halberd
War Axe
Hunter Strike
Magic Shoes
Custom Assassin Emblem
Thrill
War Cry
Seasoned Hunter
Retribution
Sekys · Selangor Red Giants
Sea Halberd
Endless Battle
Blade of Despair
Malefic Roar
Hunter Strike
Magic Shoes
Custom Assassin Emblem
Seasoned Hunter
Swift
War Cry
Retribution
KyleTzy · Team Falcons PH
Sea Halberd
Blade of Despair
Malefic Roar
War Axe
Hunter Strike
Magic Shoes
Custom Assassin Emblem
Thrill
War Cry
Seasoned Hunter
Retribution
KarlTzy · Team Liquid PH
Rose Gold Meteor
Blade of Despair
Malefic Roar
War Axe
Hunter Strike
Magic Shoes
Custom Assassin Emblem
War Cry
Seasoned Hunter
Thrill
Retribution
Hayabusa – Counters
Weak against (counters)
Hayabusa is countered by heroes with targeted CC like Franco and Kaja who can lock him down before he can blink away.
Strong against
Hayabusa counters squishy heroes that lack CC to shutdown the blinks from his 2nd Skill, and who are also easy targets for his Ultimate, such as Chang'e and Cecilion.
Hayabusa – Skills
Ninjutsu: Trace of Shadow
Hayabusa's attacks apply a stack of Shadow Mark on hit (up to 4 stacks). Each stack lasts 6s and increases Hayabusa's damage to the enemy by 5%.
Ninjutsu: Phantom Shuriken
CD: 4 Energy Cost: 30
Passive: Hayabusa permanently gains 3% Spell Vamp.
Active: Hayabusa throws three returning shurikens in the target direction, each dealing 220 (+75% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 35% for 2s. Subsequent hits on the same enemy deal 70% less damage (only 50% less to creeps). He also restores 10 Energy when hitting non-minion enemies.
Ninjutsu: Quad Shadow
CD: 16 Energy Cost: 25
Hayabusa dashes in the target direction and releases four phantoms that travel in separate directions. The phantoms will remain at the end of their paths or attach themselves to the first enemy hero hit, dealing 130 (+30% Extra Physical Attack) Physical Damage and slowing them by 40% for 2s. Hayabusa will immediately stop if he hits an enemy hero during the dash.
Use Again: Hayabusa teleports to a phantom's location and reduces the cooldown of Ninjutsu: Phantom Shuriken by 1s. If the phantom is attached to an enemy hero, he also deals 130 (+30% Extra Physical Attack) Physical Damage to the enemy.
Ougi: Shadow Kill
CD: 40
Hayabusa blends into the shadows and launches 6 single-target attacks on enemies in the area, each dealing 130 (+30% Extra Physical Attack) Physical Damage.
The attacks prioritize enemies with Shadow Mark and each will consume a mark to deal 90 (+40% Extra Physical Attack) extra Physical Damage. Shadow Kill does not apply Shadow Mark.
Combo
LANING COMBOS
In the laning phase, use Hayabusa's 2nd Skill to hit the enemy with a phantom, then strike with his 1st Skill, and use his 2nd Skill to blink away. Wait until Hayabusa's 1st Skill is off cooldown, then blink back to the enemy with his 2nd Skill and strike again with his 1st Skill followed by his Ultimate to secure the kill.
TEAMFIGHT COMBOS
In teamfights, Hayabusa should use his 2nd Skill to hit an enemy with his phantom, then use his 1st and 2nd Skill on the target to apply Shadow Mark before unleashing his Ultimate. Afterwards, use his 1st Skill to finish off the enemy and escape with his 2nd Skill.











