Karrie: Best build, Counters
Role: Marksman · Lane: Gold Lane
Indifferent and powerful Yasson.
Karrie – Best build
Items
Tough Boots
Corrosion Scythe
Demon Hunter Sword
Golden Staff
Malefic Roar
Rose Gold Meteor
Emblem
Fighter
Talents
Swift
Tenacity
Brave Smite
Battle spell
Purify
Karrie – Pro build
Domeng · Aurora Gaming PH
Rose Gold Meteor
Malefic Gun
Demon Hunter Sword
Golden Staff
Corrosion Scythe
Warrior Boots
Custom Fighter Emblem
Swift
Quantum Charge
Festival of Blood
Flicker
Cy · Guangzhou Gaming
Rose Gold Meteor
Malefic Gun
Demon Hunter Sword
Golden Staff
Tough Boots
Corrosion Scythe
Custom Fighter Emblem
Swift
Quantum Charge
Bargain Hunter
Flicker
Basic · VSG
Rose Gold Meteor
Malefic Gun
Demon Hunter Sword
Golden Staff
Corrosion Scythe
Tough Boots
Custom Fighter Emblem
Thrill
Quantum Charge
Festival of Blood
Purify
EMANN · Bigetron by Vitality
Rose Gold Meteor
Malefic Roar
Golden Staff
Demon Hunter Sword
Corrosion Scythe
Tough Boots
Custom Fighter Emblem
Brave Smite
Tenacity
Swift
Purify
Karrie – Counters
Weak against (counters)
Long range heroes such as Xavier, Layla and Nana due to Karrie's medium range.
Sun53.5%
Argus56.6%
Minsitthar51.8%
Lolita53.2%
X.Borg50.0%
Strong against
Tanks such as Tigreal and Fredrinn that take more damage from her HP percent attacks.
Karrie – Skills
Lightwheel Mark
Karrie's Basic Attacks and skills apply a stack of Lightwheel Mark on hit.
Once a target has 5 stacks of Lightwheel Marks, the marks will turn into a lightwheel, dealing True Damage equal to 5 (+1% Extra Physical Attack)% of the target's HP to them (only up to 300 damage against creeps).
Spinning Lightwheel
CD: 8 Mana Cost: 65
Karrie releases a sphere of surging energy in the target direction, dealing 250 (+90% Total Physical Attack) Physical Damage to enemies in its path. The sphere will stop upon hitting an enemy hero or reaching its max travel distance, continuously dealing 150 (+20% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 80% for 1s.
Phantom Step
CD: 4.5 Mana Cost: 35
Karrie dashes in the target direction while throwing a lightwheel at the nearest enemy, dealing 150 (+70% Total Physical Attack) Physical Damage and applying a stack of Lightwheel Mark on them.
When in Dual Wield state, Karrie throws two lightwheels instead.
Speedy Lightwheel
CD: 35 Mana Cost: 100
Karrie enters Dual Wield state for 10s, gaining 20% Movement Speed. Each Basic Attack deals 40 (+50% Total Physical Attack) Physical Damage and throws 2 lightwheels that inherit a portion of Attack Effects.
Combo
LANING COMBOS
Use her 1st Skill to poke enemies and slow them,
then follow up with Basic Attacks.
She can then use her 2nd Skill to chase or reposition herself.
TEAMFIGHT COMBOS
Use her Ultimate to apply extra Lightwheel Marks
with Basic Attacks and 1st Skill to slow enemies,
and then chase with her 2nd Skill to secure the kill.











