Popol and Kupa: Best build, Counters
Role: Marksman · Lane: Jungling, Gold Lane
Boy and an Icefield Wolf, partners who understand each other well.
Popol and Kupa – Best build
Items
Tough Boots
Sea Halberd
Haas' Claws
Windtalker
Blade of Despair
Berserker's Fury
Emblem
Marksman
Talents
Thrill
Weapon Master
Quantum Charge
Battle spell
Ice Retribution
Popol and Kupa – Pro build
MP the King · PRO Esports
Wind of Nature
Great Dragon Spear
Rose Gold Meteor
Windtalker
Sea Halberd
Swift Boots
Custom Marksman Emblem
Thrill
Weapon Master
War Cry
Retribution
Basic · VSG
Malefic Gun
Blade of Despair
Rose Gold Meteor
Windtalker
Swift Boots
Sea Halberd
Custom Marksman Emblem
Quantum Charge
Thrill
Weapon Master
Inspire
SMETANA · VSG
Blade of Despair
Malefic Roar
Rose Gold Meteor
Windtalker
Sea Halberd
Tough Boots
Custom Marksman Emblem
Thrill
Killing Spree
Weapon Master
Retribution
MarkTzy · VSG
Berserker's Fury
Blade of Despair
Windtalker
Haas' Claws
Sea Halberd
Tough Boots
Custom Marksman Emblem
Weapon Master
Quantum Charge
Thrill
Retribution
Popol and Kupa – Counters
Weak against (counters)
But since Popol and Kupa don't have any Blink skills and Popol is quite squishy, they are at the mercy of more agile Assassins like Gusion and Karina.
Strong against
Kupa is powerful in combat, especially against Marksmen with lower sustainability such as Lesley and Brody.
Popol and Kupa – Skills
We Are Friends
Kupa recovers 10% HP per second after not taking damage for 5s. When Kupa is killed, Popol can Pray for 3s to bring Kupa back to the battlefield. Cooldown: 30s.
Every 3 consecutive attacks from Kupa will enhance Popol's next Basic Attack to deal (+220% Total Physical Attack) Physical Damage. Kupa has 2500 (+1200% Total Physical Attack) HP and inherits 100% of Popol's other attributes and passive equipment effects (excluding Jungling and Roaming equipment effects).
Kupa deals an additional 120% damage against creeps.
Bite 'em, Kupa!
CD: 7 Mana Cost: 50
Popol throws a spear at the target enemy, dealing 80 (+100% Total Physical Attack) Physical Damage while simultaneously commanding Kupa to lunge at the target, dealing an additional 70 (+75% Total Physical Attack) Physical Damage. Kupa will continue to attack the target for 3s.
Alpha Wolf Form: Kupa stuns the enemy for 1s and bites them 3 times in quick succession.
Kupa, Help!
CD: 5.5 Mana Cost: 50
Popol summons Kupa back to his side, gaining a 240 (+200% Extra Physical Attack) shield while dealing 240 (+50% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 35% for 0.5s. Kupa will then assist Popol to attack nearby enemies for 3s.
Alpha Wolf Form: Kupa darts back to Popol, knocking nearby enemies airborne for 0.2s. The shield and damage are increased to 125%.
Popol's Surprise
CD: 1.5 Mana Cost: 50
Popol sets a trap at the target location that will detonate after a short delay once triggered, dealing 70 (+20% Total Magic Power) Magic Damage to the enemy that steps on it, immobilizing them for 1s, and creating a frost zone for 4s. Enemies in the frost zone will have their Movement Speed reduced by 20%.
Popol gains a trap charge every 22s (up to 3). Up to 3 traps can exist at the same time on the battlefield, each lasting up to 60s.
We Are Angry!
CD: 38 Mana Cost: 100
Popol and Kupa enter the Enraged state for 12s, gaining 15% extra Movement Speed and increasing their Attack Speed to 1.3 times.
Kupa turns into Alpha Wolf Form, gaining 1500 HP, fully recovering its HP, while enhancing its other skills.
Combo
LANING COMBOS
In the laning phase, poke enemies with the 1st Skill
and get more Attack Speed with their Ultimate when enemies are low on HP. Then control and kill the enemies with the enhanced 1st Skill.
TEAMFIGHT COMBOS
In teamfights, boost Attack Speed with their Ultimate
and control enemies with the enhanced 1st Skill for heavy damage. When enemies are close, use the enhanced 2nd Skill for protection.











