Thamuz: Best build, Counters
Role: Fighter · Lane: Exp Lane
The lord of the Fire Demons who seeks to reignite the flames of the Abyss through war and violence.
Thamuz – Best build
Items
Tough Boots
Corrosion Scythe
War Axe
Golden Staff
Oracle
Queen's Wings
Emblem
Fighter
Talents
Swift
Festival of Blood
War Cry
Battle spell
Vengeance
Thamuz – Pro build
Kramm · Selangor Red Giants
Guardian Helmet
Queen's Wings
Oracle
War Axe
Corrosion Scythe
Tough Boots
Custom Fighter Emblem
Festival of Blood
Temporal Reign
Thrill
Retribution
Lutpiii · ONIC
Guardian Helmet
Queen's Wings
Oracle
War Axe
Corrosion Scythe
Tough Boots
Custom Fighter Emblem
Festival of Blood
Swift
Temporal Reign
Retribution
Royal Milk · Falcon Esports
Guardian Helmet
Queen's Wings
Oracle
War Axe
Corrosion Scythe
Tough Boots
Custom Fighter Emblem
Thrill
Festival of Blood
Temporal Reign
Vengeance
FlapTzy · Team Falcons PH
Queen's Wings
Oracle
Golden Staff
War Axe
Corrosion Scythe
Tough Boots
Custom Fighter Emblem
War Cry
Festival of Blood
Swift
Vengeance
Thamuz – Counters
Weak against (counters)
Thamuz is countered by agile Marksmen, such as Karrie and Irithel, since he lacks CC and relies on Basic Attacks, making him an easy target to kite.
Strong against
Thamuz is good against other sustained damage Fighters like Zilong and Sun because he has the top notch laning power.
Thamuz – Skills
Grand Lord Lava
Thamuz's Basic Attacks have a chance of 10%–60% (scaling with Lava's Rage) to conjure Lava Energy beneath the target that erupts after a brief delay, dealing 55 (+60% Total Physical Attack)(+8*Hero Level) True Damage. Basic Attacks that don't trigger Lava Energy increase Thamuz's Lava's Rage.
While Thamuz is without his Scythes, he gains 25% Movement Speed. After retrieving his Scythes, his next Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.
Molten Scythes
Thamuz tosses Scythes in the target direction. After traveling a set distance or hitting the first enemy hero, they deal 120 (+60% Total Physical Attack) Physical Damage. The Scythes will then slow nearby enemies by 30% and deal 45 (+20% Extra Physical Attack) Physical Damage every 0.5s.
After leaving Thamuz for a short time or reaching a set distance, the Scythes return to him, dragging enemies along their path toward Thamuz. Thamuz can move toward the Scythes or cast the skill again to retrieve them.
Chasm Trample
CD: 8
Thamuz jumps to a designated area to deal 230 (+60% Extra Physical Attack) Physical Damage and slow the enemy units by 25% for 2s upon landing.
If the Scythes are still travelling, they will return to Thamuz and Molten Scythes will reset its CD instantly.
Cauterant Inferno
CD: 38
Thamuz spouts the lava within, dealing 300 (+80% Total Physical Attack) Physical Damage to nearby enemies and creating a Cauterant Zone around himself. The Cauterant Zone lasts 9s and deals 30 (+10% Extra Physical Attack) Physical Damage every 0.5s to enemies in the area.
Meanwhile, Thamuz gains 800 (+50% Extra Max HP) HP, immediately healing for the same amount, and gains 60% Attack Speed. Each time his Basic Attacks or Scythes deal damage, he recovers 1.5% Max HP.
Combo
LANING COMBOS
In the laning phase, use Thamuz's 1st Skill, then leap to enemy using his 2nd Skill, causing his Scythes to return and resetting the CD of his 1st Skill. Follow up with a Basic Attack and then his 1st Skill, and tap the skill again to retrieve the Scythes and end with Basic Attacks.
TEAMFIGHT COMBOS
In teamfights, use Thamuz's 1st Skill to speed up and adjust positioning, then jump into the crowd using his 2nd Skill. Activate his Ultimate followed by a Basic Attack and his 1st Skill, and retrieve the Scythes before continuing with Basic Attacks.











