Clint: Best build, Counters
Role: Marksman · Lane: Gold Lane
A fearless gunslinger and sheriff, carving his own justice into the sands with grit and unwavering resolve.
Clint – Best build
Items
Endless Battle
Malefic Gun
Berserker's Fury
Malefic Roar
Blade of Despair
Great Dragon Spear
Emblem
Fighter
Talents
Rupture
Weapon Master
Impure Rage
Battle spell
Flicker
Clint – Pro build
Saano · Team Falcons
Great Dragon Spear
Berserker's Fury
Blade of Despair
Malefic Gun
Endless Battle
Rapid Boots
Custom Fighter Emblem
Thrill
Impure Rage
Weapon Master
Flicker
Innocent · Selangor Red Giants
Great Dragon Spear
Berserker's Fury
Malefic Gun
Sky Piercer
Warrior Boots
Endless Battle
Custom Fighter Emblem
Weapon Master
Thrill
Quantum Charge
Flicker
Domeng · Aurora Gaming PH
Rose Gold Meteor
Blade of Despair
Malefic Gun
Sky Piercer
Warrior Boots
Endless Battle
Custom Assassin Emblem
Weapon Master
Quantum Charge
Rupture
Flicker
SUPER MARCO · Team Falcons PH
Great Dragon Spear
Blade of Despair
Malefic Roar
Berserker's Fury
Malefic Gun
Endless Battle
Custom Fighter Emblem
Weapon Master
Rupture
Impure Rage
Flicker
Clint – Counters
Weak against (counters)
Clint is countered by Marksmen with burst damage like Melissa and Karrie since he lacks burst in the early and mid game to trade blows with them.
Strong against
Clint counters heroes with comparatively shorter range like Moskov and Miya thanks to the superior range of his skills and Basic Attacks.
Best partners
Clint works best with Supportsthat can enhance his kiting ability, such as Rafaela and Angela.
Harith46.7%
Popol and Kupa54.6%
Roger48.4%
Yve52.5%
Kimmy49.1%
Clint – Skills
Double Shot
After each skill cast, Clint's next Basic Attack within 4s penetrates a line of enemies, dealing 150 (+100% Total Physical Attack) Physical Damage. This damage can trigger Attack Effects, and the part affected by Physical Attack can Crit.
Quick Draw
CD: 8 Mana Cost: 50
Clint fires 5 bullets in quick succession in the target direction, each dealing 250 (+85% Total Physical Attack) Physical Damage to the enemy hit.
The bullets will spread evenly across enemies in a fan-shaped area. Enemies hit by multiple bullets will take less damage after the first bullet.
Trapping Recoil
CD: 10 Mana Cost: 80
Clint shoots a trap net in the target direction, slightly jumping back while dealing 140 (+30% Total Physical Attack) (+150% Total Magic Power) Physical Damage to the first enemy hit and immobilizing them for 1.2s.
Successfully hitting an enemy reduces the cooldown of this skill by 40%.
Grenade Bombardment
CD: 1.5 Mana Cost: 50
Clint launches a grenade in the target direction that explodes on the first enemy hit, dealing 280 (+100% Total Physical Attack) Physical Damage and slowing them by 50% for 0.5s.
Clint gains a grenade charge every 10s (up to 3).
Combo
LANING COMBOS
In the laning phase, Clint should use his 1st Skill followed by an enhanced Basic Attack, then his 2nd Skill followed by another enhanced Basic Attack. This combo maximizes his damage, immobilizes the target, and moves Clint out of harm's way.
TEAMFIGHT COMBOS
In teamfights, use Clint's Ultimate and enhanced Basic Attacks to whittle down enemies from a distance. Once the enemy is weakened from the constant bombardment, use Clint's 1st Skill, Basic Attack, 2nd Skill, and Basic Attack combo to finish them off.









